Wild Bill -> (10/26/2001 3:18:00 PM)
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The original SP code called for battles to be fought from side to side, not top to bottom.
The AI directs its forces laterally, not up and down. In all versions of SP to date, that was never changed. I was told by programmers that it was a big coding change that would affect much of the game.
Remember, no one originally ever envisioned that SP would end up with so many features as have been incorporated into SPWAW.
Notice that landing craft, if commanded by the AI simply will not move up or down, only straight across the map.
For that reason, AI units or any units in retreat have a hard time with exit hexes at top and bottom.
A semi resolution is to place them in the corner hexes top or bottom. They seem to respond to that.
Wild Bill
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