Grumble -> (10/24/2001 11:33:00 PM)
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Pretty much. The plan shifted from a SPWAW-based modern game, to rewriting the SPIII code some, and tweaking the OOBS. Apparently, the Matrix bro's found that the rework would've involved considerable coding and testing time. OOBs were basically finished, though. So the command-decision was to drop it in favor of a better engine. IIRC, the plan is now to use the CL engine to develop the modern game. That being the case, IMHO a game based on 25meter increments is not going to be too useful for modern combat unless one can make huge maps.
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