kensey -> RE: First PBEM against Mike - somewhere near Omaha Beach (4/14/2004 7:41:04 PM)
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First of all: Help! Does anyone know what to do to see enemy movement during the VCR playback? I only see enemy troops when they are shot at by my own units but this way a whole tank regiment could use a turn to pass by my infantry and I wouldn't even notice it. This can't be the usual way of your intelligence in a PBEM game, can it? "Hey captain, shouldn't we tell HQ about the 20 tanks which are driving there through our lines?" "Don't think so. They don't shoot at us, so whats the problem?" The second half of the first turn saw a heavy tank battle in the middle. Mikes PZ-IVhs attacked my Shermans which were positioned on the center hill. 3 German Kfz222, a german tank and a Sherman were lost. I already learned a lesson: Do not let Tanks draw a defensive position even if the terrain gives you an advantage. It's good against the AI but not against a human player who knows how to waste the enemys opportunity shots and how to flank attack. My little surprises (Bazooka teams deployed by halftracks near his lines) were a complete dissapointment. Although two chances were given to close assault a Kfz222 all failed. One bazooka team was killed by friendly op fire when it "retreated" into the Hex where the unit that fired on it was positioned [:-]. First half of the second turn, and I lost another sherman. I stopped believing in the height advantage and took a look into the manual which states: "Vehicles are considered hull-down if they are aren’t stationary and are in...". "Are aren't" should probably be "are"? Does this mean that there is no height advantage at all if units are moving? Not much else has happened.
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