two things I couldn't find in the manual (Full Version)

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mike etc -> two things I couldn't find in the manual (4/14/2004 7:59:47 PM)

I'm sure I just over looked them but...

1st - How do you bail out of a vehicle or bunker?

2nd - I'm not sure if this is even possible but I noticed some untis have anti-tank mines. Can these be deployed or are they something that's used when a AFV/APC comes within a hex of the unit?

thanks!




Voriax -> RE: two things I couldn't find in the manual (4/14/2004 8:12:57 PM)

Hello

1) Select the unit and press '9'. A popup window appears asking confirmation of bailout.
2) They will use them like any other weapon..if there's tank in range they'll 'fire' the AT-mine. Btw, have you noticed that you can lay some in-game minefields with engineering units? Just select the unit, hit space and locate the text 'will clear mines in front of unit'.click this text few times until it changes to 'will place mines in front of unit'..let the unit be still couple turns and you got yourself a minefield [:D]

Voriax




minefield -> RE: two things I couldn't find in the manual (4/14/2004 10:32:08 PM)

MINEFIELDS YES YES OH YES




kensey -> RE: two things I couldn't find in the manual (4/14/2004 10:39:32 PM)

quote:


Just select the unit, hit space and locate the text 'will clear mines in front of unit'.click this text few times until it changes to 'will place mines in front of unit'..let the unit be still couple turns and you got yourself a minefield


This game has so many features that I still don't know.
I guess if I find the right key combination on the keyboard
I will even be able to launch a nuclear strike.




Wuotan -> RE: two things I couldn't find in the manual (4/15/2004 10:58:50 AM)

[:D]


...nice avatar, that bunny!




o4r -> RE: two things I couldn't find in the manual (4/15/2004 7:33:20 PM)

quote:

ORIGINAL: mike etc

I'm sure I just over looked them but...

1st - How do you bail out of a vehicle or bunker?

2nd - I'm not sure if this is even possible but I noticed some untis have anti-tank mines. Can these be deployed or are they something that's used when a AFV/APC comes within a hex of the unit?

thanks!


1st - page 32 , first paragraph.

2nd - page 35, first paragraph.

Page 54 first paragraph error, Fire control times three not five. Pls correct it your self.

Page 62 - under movement, text written wrongly, refer to page 67 Movement effect in combat.
summary
Against moving target is 70 - (target move *3) + (FC * 3)
You move to hit is 66 - (you move *6 ) + (targeting * 8)

Targeting value normally follow below, stab 0 = targeting 0.

Tiger tanl os Stab 2 (slow turrets) Panther is stab 3 (3 man turret crew).

Stab 0 = SP AT guns like Archer and Marder that were not very good at shooting from
the "march".
Stab 1 = SP guns and tanks with slow 2 man turrets or 1 man turrets
Stab 2 = tanks with 2 man turrets or slow turrets
Stab 3 = "normal" tanks with 3 man turret crews.
Stab 4 = a very few late war weapons

Nice to see someone read manual too.




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