How do you usually start? (Full Version)

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Balls2004 -> How do you usually start? (4/16/2004 10:58:41 AM)

Just wondering what everyone does when they first start this game. are there regualr things you check and do when you start up to get into the game. recently finished the tutorial but when i brought up the main game campaign and started to play i kinda just sat there and stared at the map, unsure of what to do first. haha. any advice as to how to start out and get yourself going would be great. thanks in advance for any responses. [:)]




Adam Parker -> RE: How do you usually start? (4/16/2004 1:08:40 PM)

What you're experiencing is very normal in any game! First up take some time to acquaint yourself with the spread and location of your forces, check the locations of forseeable reinforcements. This gives you a solid understanding of your assets.

Next look at the enemy's locations from what you can see. A very basic summary of the military art is to look for weakness in your enemy, exploit it and then break into the rear - all with an eye on your overall strategic goals. In Korsun there are a few of these targets - break the enemy, take objectives that won't overly spring the enemy into "reaction" and hold the roads because everyone knows the MUD is coming!

So first up - find your forces, seek to keep your divisions together and initially maneuver them so that they can fight that way, move your artillery to spots you plan on attacking early on, then slowly over the first few turns chisel the enemy's front lines away starting with vulnerable positions and moving on as your breakthroughs form. Use your engineers to subsequently clear the residual minefields away.

Your west flank will take a lot of finesse in locating the right spots to exploit first. As historically.

There's another military concept you can seek to prove too. "Schwerepunkt". The saying goes "he who defends everything defends nothing", hence on the attack the belief is to mass at a point where you possess an absolute superiority in numbers and then strike at that point massively. Seek to make your main thrust at one particular location albeit for ruses and feints to lure a cautious enemy away. Once you've cracked the enemy open feed everything into the seam, broaden it, push it wider and then feed highly mobile troops to play havoc with your enemy's rear.

And just remember that if you're playing the Russians it took them about 4 years to master that art. So go easy on yourself as you see some plans hit and others go badly missing!

Lastly, avoid the urge to restart if you don't like something you've seen. I'm sure Wellington didn't like loosing his Scotts Greys eiither but he won the day regardless. Yet, he wasn't facing the SS Wiking was he?

Adam.




hank -> RE: How do you usually start? (4/16/2004 3:43:21 PM)

http://www.wargamer.com/wachtamrhein/

Check this site out. This particular article is a good guide to start with.

Not sure the actual page I intended got pasted right but there is a beginner's guide at this site. If that link doesn't take right to it, look under the Articles page.

Good luck

hank




Fred98 -> RE: How do you usually start? (4/16/2004 4:13:15 PM)

Balls 2004. If you want a lesson I am available

Send me a Personal message

I promise to go softly [:D]




Balls2004 -> RE: How do you usually start? (4/17/2004 1:16:24 AM)

Hey guys. Thanks. Maybe this will take care of my Korsun block as it were. I'll give it a try. And I will probably be PMing you here in a few days Joe 98. Working hard and heavy. Oddly enough I am in the military and yet probably the worst person at this game in history. [:D] gently, very gently. haha




Nickel -> RE: How do you usually start? (4/17/2004 6:26:28 AM)

You might try turning on computer vs. computer with no fog of war and watch what the computer does in attack and defense to give you some idea how to get started. I would suggest viewing 2-3 turns. Use the explosion button to go from attack to attack and slow things down so you can watch what is happening. The AI is fair in this game, but I would not take it's moves as gospel much after turn 2 or 3, anyways it is just to get familiarized.




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