jmo1 -> Shooting gallery (5/26/2000 2:50:00 AM)
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I set up scenario in open plains in September '39. I bought 20 PzKpfws for me and 20 7-TP jws for computer.
I removed all ammo from 7-TP jw tanks, so there wasn't any oppotinity fire.
I use these abbrevations:
m=missed
-=penetration, no damage!
r=ricochet
td=turret damaged
hd=hull damaged
d=destroyed
a=damaged and abandoned
First, I fired from front (1 hex range) with five first tanks.
I get with B0: td,r,hd,-,-
I get with B1: -,td,-,-,td
B2:hd,td,-,d
B3:hd,hd,-,d
B4:hd,-,hd,hd,d
Then I fired from front (5 hex range).
C0: r, hd, d
C1: a
C2: d
C3: r,-,-,-,d
C4: -,td,r,-,d
Then I fired from side (1 hex range).
D0:hd,r,-,hd,-
D1:td,d
D2:d
D3:hd,d
D4:hd,a
Then I fired from side (5 hex range).
E0:m,d
E1:td,a
E2:td,m,d
E3:td,d
E4:d
What we can learn about this shooting gallery? I guess it's more important to get side shot than get closer range.
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