Rainerle -> Some Sub Thoughts (5/17/2004 4:17:18 PM)
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Hi, while I lost yet another one-way-attack sub (must be the kamikaze version out there in 1942) I started thinking about the whole sub stuff and finally detected some errors in the way UV handles sub attack. Example: Sub attacks Bombardement TF on the way to Lunga What (I think) UV does: Roll for sub to detect TF, Roll for TF to detect sub approach, determine target, resolve attack, resolve counterattack, set sub on sunk list (if IJN). What (I think) should be in UV: Roll for sub to detect TF, Roll for some TF escorts to detect sub, determine target, toggle attack yes/no based on target selection (no need to attack a DD out of AIR TF), resolve attack, if attack results in no hits, roll if attack is detected, resolve counterattack for some escorts based on the result of attack, (Explanation: If no major damage occurs it is not likely that all DD's are to check for attack, most of Escorts would remain with high-value ship, throttle up and run, just a handful Escorts would stay behind, throw a couple of DC (mainly for discouragement) and follow the mainbody. If high-value target is badly hit, more scorts hunt sub more seriously.) If sub survives post nice counter with information on UV Map !!! Make rolls if TF continues with mission (Example: Bombardement might be aborted due to detection) where applicable.
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