AI Motor Pool Use (Full Version)

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Sauron -> AI Motor Pool Use (4/26/2004 11:51:16 PM)

So far there is only one thing in this game that annoys me - watching replay of the AI's turn when it uses its motor pool. Why does it move all the units individually?!?! [sm=00000018.gif] Watching each battalion/regiment travel from the East map edge over to the West of Smolensk every turn in AtD is driving me mad. I always want to stop watching and skip the remainder of the replay at this point (being the impatient person that I am) but I am not allowed to do so. BTW, can this be changed?




Gregor_SSG -> RE: AI Motor Pool Use (4/27/2004 8:49:17 AM)

quote:

ORIGINAL: Sauron

So far there is only one thing in this game that annoys me - watching replay of the AI's turn when it uses its motor pool. Why does it move all the units individually?!?! [sm=00000018.gif] Watching each battalion/regiment travel from the East map edge over to the West of Smolensk every turn in AtD is driving me mad. I always want to stop watching and skip the remainder of the replay at this point (being the impatient person that I am) but I am not allowed to do so. BTW, can this be changed?


The AI moves units individually because it makes decisions about them individually. That certainly won't change, as any other approach is far too complicated. Given that decisions are individual, it is much, much safer to have the display exactly follow each individual decision as it is made. Alternative approaches are possible, but they bring with them horrible complications and the possibility of nasty bugs, so I don't think it's going to change.

Gregor




Fred98 -> RE: AI Motor Pool Use (4/27/2004 10:57:42 AM)

When Fog of War is on I prefer not to see them move at all.

Except for that last part where they arrivie within visual distance

-




Sauron -> RE: AI Motor Pool Use (4/27/2004 7:36:04 PM)

Thanks for the responses - I think I may start this game over with hidden units on anyways, so I'll avoid this little frustration. After playing KP with the 'fog' on I was curious about what the AI was doing in its rear areas. Now I know - I'd rather not see [:)]




Joel Rauber -> RE: AI Motor Pool Use (4/29/2004 6:20:22 PM)

You can speed things up considerably by using "fast animation", there is a cost to doing that however.




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