Greyshaft -> AAR: Scenario 1 - Post 01 (4/27/2004 12:23:41 AM)
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Welcome to the Western Front comrade! I am Corporal Boris Borissofsky and I will lead you through this Battle. It is here that we prove to the decadent democracies that Might makes Right. What! You are still reading manuals? Put those down for now. Let me show you how an old hand does it. We have loaded up the First Scenario "Soviet Forward Detachment" playing as the Warsaw Pact and we are now in the Setup stage. Our units are all colored a deep communist red, but this time it is NATO whose blood will decorate the snow. The NATO allies come in many colors, depending on their nationality. Today we face the Americans who are green in color but don't be fooled by that camouflage. Some of their units are extremely well trained. For this Walkthrough we will turn off the 'Hidden Units' setting in order to see all of the enemy units, but when you get into the real war you will find it more realistic to leave the enemy units hidden until you blunder into them. Examine this map. It is divided into 40 squares wide by 30 squares high with the origin (0, 0) in the upper left corner moving down to (40,30) in the bottom right corner. Each location (i.e. square) is 500m side to side. If you want to reposition the main map on your screen then you can left-click a new position in the mini-map displayed in the top right-hand corner. During Setup we have a yellow square displayed on the map and we can deploy our units anywhere within that square by left-clicking on a unit and dragging it to a new location. In the bottom right hand corner we can see our Map Location and Elevation. These elevations are displayed in height zones from 0 to 9 and are displayed on-screen by using the Ctrl-E keystroke. If you and your target are both sitting in squares at height 2 and there is a height 6 square between you then you can't shoot each other... unless you have an indirect fire weapon like a mortar or a 155mm howitzer. If this all gets too complicated then just use Ctrl-L to check your Line of Sight. The shaded zone indicates where your unit can see. Another important keystroke is Ctrl-C which displays the (0-100) percentage level of concealment for each square. Our map here displays the elevations and we have also turned on the Line-of-Sight check. Since the currently selected 3rd Company in is the middle of a town it is not surprising that it can only see the adjacent squares plus a single hilltop just to the northeast of the American positions. Enough of the geography lesson! More vodka comrade? Nyet? Suit yourself. Let us examine our units. This scenario gives us an HQ with three Mechanized companies (each with 3 T80 Tanks and 11 APC) attacking an enemy HQ with four platoons (two armoured with 4 Tanks and 2 Recce with 6 vehicles). An easy way to check what each unit has is to left-click on the Unit and then examine the Unit Description Panel in the bottom right corner of the screen. Our 3 Co / 1 / 200 Gds shows itself at full strength and ready to fight. If we want more information about the unit we press Ctrl-I repeatedly to change the unit icons to display the number of 'Runners' (combat-worthy vehicles) then morale, training, fatigue, ammo, enemy units sighted etc. We won't bother redeploying any of our units. We will end the Setup phase here and get started on the liberation of Germany. [image]local://upfiles/10508/Kh175878888.jpg[/image]
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