Ammo dumps vs. Ammo Carriers (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center



Message


Mangudai -> Ammo dumps vs. Ammo Carriers (5/11/2004 3:22:17 AM)

Is there any reason to buy ammo dumps, like loading faster?

Ammo carriers are cheaper, so even if you don't need mobility they seem to be the way to go.




rbrunsman -> RE: Ammo dumps vs. Ammo Carriers (5/11/2004 4:32:53 AM)

Ammo dumps load about twice as fast as carriers; maybe even faster.




Poopyhead -> RE: Ammo dumps vs. Ammo Carriers (5/11/2004 4:20:55 PM)

I prefer a mobile force structure, so I never buy dumps. Besides, you can stack ammo carriers and get a higher reload rate than you could get from one dump.




Belisarius -> RE: Ammo dumps vs. Ammo Carriers (5/11/2004 11:49:00 PM)

The carriers are easier to kill too - if you're unlucky/stoopid enough to leave them exposed that is.




swaziguru -> RE: Ammo dumps vs. Ammo Carriers (5/13/2004 5:35:49 AM)

sorry to ask a noob question ..but I was playing by email against my mate(he heaps better then me) and one of my (queen of the battlefield) german 88's ..seem to lose all of it ammo ...maybe it was attacked ..I'm not really sure ..But I had about 5 pack mules and I want to resurply it..I left the pack mules near some arty ...that scared most of em 1/2 to dead ...But when i finally got one on the same HEX nothing ?? how do you distribute ammo ???




rbrunsman -> RE: Ammo dumps vs. Ammo Carriers (5/13/2004 7:41:26 AM)

Pack mules are for transport and cost about 4 to 6 pts, IIRC. Ammo supply vehicles cost alot of points; about 80 at least.

If you have the right unit for the job, they just have to sit still for a turn before they start loading. They can be in the hex next to the unit being loaded. They do not have to be in the same hex.




Capt. Pixel -> RE: Ammo dumps vs. Ammo Carriers (5/28/2004 7:42:30 AM)

There are only three sources of ammo supply: Dumps, Carriers, Boxes. (all others are imitations)
A unit waiting for rearmament must be in the hex adjacent or in the same hex as the ammo supply.
Neither the rearming unit or the the ammo supply unit may move during the turn, and both must have little or no suppression.

A Dump/Carrier/Box can reload an infinite number of units and has unlimited ammunition.
Small calibers reload really fast and large calibre and rockets can be a slow as one reload per turn.
Special ammunition, like smoke, is not reloaded.
Special ammunition, like APCR, is the last type to be reloaded, after HE and AP.
[8D]




Droager -> RE: Ammo dumps vs. Ammo Carriers (6/5/2004 1:45:48 AM)

Could anyone explain how the ammo dump/carriers work? How do I get the extra ammo to my for ex, artillery?




Hunpecked -> RE: Ammo dumps vs. Ammo Carriers (6/5/2004 2:56:33 AM)

Droager,

As Capt. Pixel explained, on-board arty is replenished by parking on/adjacent to a supply unit. AFAIK off-board artillery ammo can only be increased by editing the save game. If you do add extra off-board ammo, I'd suggest leaving 150 AUX points unallocated, as "payment" for an "off-board ammo dump".




KG Erwin -> RE: Ammo dumps vs. Ammo Carriers (6/5/2004 7:33:48 AM)

Unless you're in an exceptionally long scenario, say 40 turns or more, there's no reason to bother with ammo trucks. Even in long campaigns, the default ammo loads seem to be sufficient, as long as you exercise ammo discipline for on- and off-board artillery, which includes mortars. I think this is a more realistic approach.
If you guys want unlimited ammo, then simply turn the feature off in your preferences. Personally, I think having ammo dumps and trucks in a game of this scale is unnecessary, but others may disagree.




Mangudai -> RE: Ammo dumps vs. Ammo Carriers (6/5/2004 8:42:37 AM)

quote:

Unless you're in an exceptionally long scenario, say 40 turns or more, there's no reason to bother with ammo trucks. Even in long campaigns, the default ammo loads seem to be sufficient, as long as you exercise ammo discipline for on- and off-board artillery, which includes mortars. I think this is a more realistic approach.
If you guys want unlimited ammo, then simply turn the feature off in your preferences. Personally, I think having ammo dumps and trucks in a game of this scale is unnecessary, but others may disagree.


SPA ammo gets used up especially fast. I think its realistic for them an ammo truck attached.

You have a point that big bore artillery does not really fire continously, but it's so much fun [;)]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625