siRkid -> RE: AI feedback (5/14/2004 5:59:25 AM)
|
quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: Kid I managed to get in about 50 turns against the Jap AI. I did not analyze every aspect of the game but I can give you my impressions. First, I was very impressed with the management of air assets. The AI was aggressive in using its forward air bases and was constantly attacking my air bases where I was trying to re-group. I was forced back turn after turn. Invasions, the AI did a fair job of covering its invasion forces with both air and sea assets. Occasionally I would catch an unprotected convoy. ASW, the AI was ok at chasing down my subs but I was not too concerned. Land combat, once again very aggressive but every now and then the AI had good odds and elected to bombard. Overall I would rate the AI as very good during the first 50 turns. After that, I can't say. KID This is quite re-assuring. If the AI couldn't handle the initial Japanese Attack in at least a competant fashion, the rest of the game would be meaningless. Have you or anyone else you know tried the reverse? Can the AI play the Allies effectively during this period? Or does it just throw away it's assets in mindless aggression to give the illusion of "resistance"? This was a problem in UV. In the two years I've been playing UV and the 1.5 years of WitP I have never once played the Japanese. As a retired navy man, I can't stand the thought of sinking American ships.[sm=00000116.gif]
|
|
|
|