crward -> RE: Best supply model ever? (5/25/2004 10:35:29 PM)
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I agree that the KP supply model is excellent: very clean and effective. OAW and PzC seem either to fall short, or to be somewhat opaque. I think KP's main competition in this regard is The Gamer's/Multiman Publishing's Operational Combat System: supply has real bite in that game (as it should, one of the flagship games in the series was Enemy at the Gates on the encirclement of Stalingrad). One has to love the possibility of cannibalizing your horse-drawn artillery units in order to prevent better combat units from starving -- the "meals a la hoof" rule. Throughout the system, supply does a great job at regulating operational tempo. In KP there is a similar dynamic, but it is tied to the availability of artillery units rather than the availability of supply. In essence, one could describe the OCS supply model as "bullet based" like KP, but the player must spend abstracted units of supply to replenish bullets spent either in movement or combat -- makes for a much shorter leash on attacks. As well, isolated units die of their own accord, and quickly, placing even more of a primacy on manuever.
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