scorryuk -> Some useful advice... (5/22/2004 2:29:51 AM)
|
Big thank you to all those people who have helped me with this game. Guess the least I can do is give a little back. Only discovered this today, though for all i know it`s common knowledge but here goes anyway.... Retirement allowed- great feature to use when you want to pull your TF back out of enemy aircraft range. But isn`t it annoying when it pulls your TF half way across the map in wrong direction from action. Useful trick I discovered this morning was that once you set destination hex change homebase. By picking base east of you, your TF retreats that direction, pick northern base it retreats that direction . But it doestn`t have to be a base as such. You can pick a beach or small island as long as your "dot" is on it. For IJN forces around Lunga these means you can decide exactly where you want your TF to end it`s turn, as there are so many red "dots". And so you pull ships exactly the 1 hex outside enemy aircraft range that you need, putting you in good counter attacking position. You can also then arrange for replentishment TF`s and re-inforcements to end turn there and get back into fight quicker. And you can pull convoys into same hex as CVs to benefit from CAP. Amazing that something so simple can give you so much more control over your TF`s.
|
|
|
|