Wild Bill -> (5/31/2000 12:10:00 PM)
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Victory, Byron, is determined by three elements:
1. The objectives. Those you take are your points. Those you don't, go to the enemy.
2. How many of the enemy did you neutralize? Killed sounds harsh, but it is war. How many kills did you get? They are worth points.
3. How many units did you lose? Those points will count against you.
The computer totals these and determines victory on a ratio of
< 3-1, a draw
> 3-1, a minor victory
> 8-1, a decisive victory
Now with a four to one ratio of kills and owning all objective hexes, sounds like a decisive victory.
The key here I think is the value of the objective points. They can be varied from 0 to 250 points each.
In a larger scenario, it is important to set the points higher in proportion. What proportion? Hard to say. You do it largely by feel, or at least I do.
Too many points, and its too easy. Too few, and its impossible.
And that ability will only come with time and practice of the game.
Personally, no matter what the computer screen says, It sounds like victory to me and it should feel like it to you.
In Angels of los Banos, the most important thing is to rescue the prisoners with a mimimum of loss.
When I play it, I look at the end of the game to see how many prisoners were killed and how many I evacuated back to the beach.
I don't even look at the computer grading. If I have lost more than 10 prisoners, I feel I have failed. Their security is the top priority in the mission.
That was historical. Since you can't portray those kind of victory conditions, you just set them for yourself.
In SPR, the victory conditions are two fold, keep the bridge in Allied hands, and keep Private Ryan alive.
If I do those things in that scenario, I have won (according to Stephen Spielberg (G).
So don't let that final tally screen spoil your moment. You know it. I know it. That is enough.
Never have put much trust in the TOP Brass AAR anyway [img]http://www.matrixgames.com/ubb/biggrin.gif[/img]
Wild Bill
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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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