Charles22 -> (5/31/2000 8:44:00 PM)
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Wild Bill: I believe what Larry is objecting to is not so much that being in an overrun would expose the vehicle to rearward fire on the tank, from those units 'in the hex', as indeed, we really don't know where in the hex the units are, nor that units priorly in the hex might sneak around the tank, but the the tank's facing automatically changing, exposes the tank to rearward fire "outside" of that hex. For example let's say the enemy is basically due west, and so you enter as overrunning from the east. Suddenly, entering into the hex from the east, throws your tank in the opposite direction to be exposed to rearward fire. So, if you're big on assaulting, pray that your force starts out as the western half of the map, that way assaults won't change the direction of your tank.
Myself, I haven't done that many assaults, to tell you whether or not it functionally changes direction, so that fire outside the hex hits the rear, or whether it's just graphical.
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