Broken army (Full Version)

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Jacc -> Broken army (12/7/2001 7:18:00 PM)

When does army actually "break" - does it depend on high casualties or marl loss. Does the "broken" sign affect on single unit's morale and fighting capability? If an army is broken, it can recover (sometimes), hinting towards the possibility, that "broken" is just a moral term for a fleeing, defeated army. However, I've even won a battle with a broken army (marginal victory, I just assaulted every single tank with my remaining infantry). Please correct me and tell me the exact meaning.




Mikimoto -> (12/7/2001 7:33:00 PM)

Hi James. If IRC an army is broken in Spwaw when it has 2/3 of its units destroyed/demoralized/routed and all of the Victory Objective hexes are in enemy hands... then the game ends sooner, without ending the max number of turns.




Paul Vebber -> (12/7/2001 8:34:00 PM)

The A0 unit has to fail a morale check also (D120




asgrrr -> (12/7/2001 9:06:00 PM)

quote:

Originally posted by Mikimoto:
Hi James. If IRC an army is broken in Spwaw when it has 2/3 of its units destroyed/demoralized/routed and all of the Victory Objective hexes are in enemy hands... then the game ends sooner, without ending the max number of turns.
Since we mention this, a PBEM game ended prematurely the other day when my morale broke, but I still had one objective hex. It was even occupied by a nasty engineer.




panda124c -> (12/7/2001 10:00:00 PM)

quote:

Originally posted by Mikimoto:
Hi James. If IRC an army is broken in Spwaw when it has 2/3 of its units destroyed/demoralized/routed and all of the Victory Objective hexes are in enemy hands... then the game ends sooner, without ending the max number of turns.
The army will break independent of the number of victory hexes held by the opponet. Then if the victory hexes are capture the game ends. A Broken army takes extra suppression points. I'm not sure if this is when fired on or they just gain the extra points each turn.




BjörnR -> (12/8/2001 9:35:00 PM)

the issue is well adressed in the manual. "The “Force Broken” status has been revised. IF 2/3 of your units are dead, routed, or
reduced to 50% strength or less, their force morale can be “broken”. This also requires
the AO to fail a morale check (Die(120> morale). Any turn in which theses conditions
apply and the AO fails this check, and one side has the preponderance of victory hexes,
the game can end before the allotted. Scenario designers can mitigate this by giving the
A0 120 morale and the player protecting it. In addition to the possible early end of the
game, he effect of Force Morale breaking is to add suppression to every unit in the force
at the end of each turn."




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