Desert Fox -> (6/1/2000 2:25:00 AM)
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This is true Larry, but the problem is that none of these tanks ever stop during the turn. Once they start moving, they do not stop until they are immobilized or destroyed. Definitely you assume that a tank that has stopped and is not firing to be a non threat. However, in the time frame of the game, this is really not right. One tank starts shooting at a unit, the unit returns fire to that tank. Then another tank fires at that unit, so the unit then returns fire to that tank. Now the first tank fires another round, so the unit returns fire yet again at that tank. That is not quite realistic. The AI loves to do this. It moves up one tank a few hexes, then moves up another, and goes through the rest of the units this way. Then it goes back to move the first tank up a little more, etc. If some unit takes opfire at one of the AI units, then it starts shooting in the same way it moves. One unit shoots, then the next, and the next, right back to the first unit again, until the target stops returning fire. This is compeltely due to the one unit at a time factor of this game. If it were a real time or simultaneous game, then we could see what you described. But it does not work in this game.
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