7 day turns (Full Version)

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Og -> 7 day turns (6/7/2004 7:44:26 PM)

Good Sirs;

This game looks unplayable on even 2 or 3 day turns (at least the long campaigns would take years). So if I play the longer scenarios I will be playing 7 day turns (against other players, not the AI). Do longer turns benefit either side (early on I would guess the japanese player would probably benefit from fine-tuning his advance in one day turns, later on the allies probably benefit)?

Is there a feature that lets you vary the length of a single turns (for example if CV task forces sight eachother then it automatically drops to 1 day turns for 3 turns). Or can both players agree on the length of the next turn (change it from 7 to 2 during big landings)?

yours
Og




Mr.Frag -> RE: 7 day turns (6/7/2004 7:52:51 PM)

Maximum turn length is 3 days at a set without running Continuous.

You can not change this once committed in a PBEM game, but you can change on the fly against the AI.

It really doesn't have a benefit to either side. You just have to adjust your play to suit the turn length.




Nikademus -> RE: 7 day turns (6/7/2004 8:09:01 PM)

quote:

ORIGINAL: Og

Good Sirs;

This game looks unplayable on even 2 or 3 day turns (at least the long campaigns would take years). So if I play the longer scenarios I will be playing 7 day turns (against other players, not the AI). Do longer turns benefit either side (early on I would guess the japanese player would probably benefit from fine-tuning his advance in one day turns, later on the allies probably benefit)?

Is there a feature that lets you vary the length of a single turns (for example if CV task forces sight eachother then it automatically drops to 1 day turns for 3 turns). Or can both players agree on the length of the next turn (change it from 7 to 2 during big landings)?

yours
Og


Hi Og. We did do a couple AAR's using multi turns to test both the playability as well as address your concern. My partner and I found, (to both our mutual suprise) that the game was indeed quite playable and enjoyable using even 3 day turns. In just about a little over a month's time, averaging two exchanges of PBEM per day. we got through a half year's worth of "game time".

A 2nd test using 2 day turns was more to the liking of my partner because 3days was found to be "stretch" point between playability and the desire for a game that wont take 2+ years to complete.




Blackhorse -> RE: 7 day turns (6/7/2004 9:17:21 PM)

I'd love to see an AAR from a 2 or 3-day turn game, to see how it plays out differently. Are any available?




Nikademus -> RE: 7 day turns (6/7/2004 9:44:01 PM)

I'm starting one with Kid if i can get my turn 1 to him within the next year or so [:@]




siRkid -> RE: 7 day turns (6/7/2004 11:30:30 PM)

quote:

ORIGINAL: Nikademus

I'm starting one with Kid if i can get my turn 1 to him within the next year or so [:@]


I'm still sitting at my computer checking my e-mail every five min. I haven't eaten in 4 days. I hope I get the turn soon. [sm=00000117.gif]




Blackhorse -> RE: 7 day turns (6/7/2004 11:34:23 PM)

quote:

ORIGINAL: Kid

quote:

ORIGINAL: Nikademus

I'm starting one with Kid if i can get my turn 1 to him within the next year or so [:@]


I'm still sitting at my computer checking my e-mail every five min. I haven't eaten in 4 days. I hope I get the turn soon. [sm=00000117.gif]


So Nikademus' game strategy is to starve you out? [sm=crazy.gif]




Nikademus -> RE: 7 day turns (6/7/2004 11:53:06 PM)

quote:

ORIGINAL: Blackhorse

[So Nikademus' game strategy is to starve you out? [sm=crazy.gif]


I was inspired by a Snickers commercial....

IMPAIRED JUDGEMENT, one of the warning signs of HUNGER.

(this after KID sends both his CV TF's chasing after KB and decides to reinforce Borneo
with divisions from Oz. [:'(]




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