Nikademus -> RE: 7 day turns (6/7/2004 8:09:01 PM)
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ORIGINAL: Og Good Sirs; This game looks unplayable on even 2 or 3 day turns (at least the long campaigns would take years). So if I play the longer scenarios I will be playing 7 day turns (against other players, not the AI). Do longer turns benefit either side (early on I would guess the japanese player would probably benefit from fine-tuning his advance in one day turns, later on the allies probably benefit)? Is there a feature that lets you vary the length of a single turns (for example if CV task forces sight eachother then it automatically drops to 1 day turns for 3 turns). Or can both players agree on the length of the next turn (change it from 7 to 2 during big landings)? yours Og Hi Og. We did do a couple AAR's using multi turns to test both the playability as well as address your concern. My partner and I found, (to both our mutual suprise) that the game was indeed quite playable and enjoyable using even 3 day turns. In just about a little over a month's time, averaging two exchanges of PBEM per day. we got through a half year's worth of "game time". A 2nd test using 2 day turns was more to the liking of my partner because 3days was found to be "stretch" point between playability and the desire for a game that wont take 2+ years to complete.
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