Les_the_Sarge_9_1 -> (12/26/2001 10:39:00 PM)
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While it might not be my arguement, I will insist on inserting my comment.
When a player uses a facet of the game, to effectively abuse an opportunity (such as re naming a unit), it is neither cheating nor good game play. What it is, is unacceptable behaviour though.
It is the primary reason while board style wargames come complete with extensive daunting imposing rule books. It prevents a person from "inventing" moronic interpretations. My favourite being "you may not save unused movement from this turn to be used as additional movement points in the next turn".
True if not stated clearly that you cant, that invites a player to say why cant I. But any logical person can explain why you shouldnt be able to.
If a person used the chance to rename units in that fashion, rather than just enjoy the game exactly as I was, in good faith, only using the game design in good faith, well I would summararily brand the person a jerk (and not surprisingly not play that person any further).
Of course in real life. I would ignore the Geneva Convention (if I am willing to kill you, civilized behaviour has already be dispensed with). I would shoot people in the back (best way to get surprise). I would cheat and do all manner of heinous acts. But dead tends to be rather permanent (so I would rather win as opposed to not in real life).
But in a game, its merely recreation. I have always lived by the credo, if you have to cheat in an intellectual challenge, then you just dont have any faith in your intelligence.
One persons cheating might be another persons slick move. But cheating or not, it leaves a foul taste. Its a good way to burn a potentially good game opponent. And in the end, thats the real loss.
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