Foley -> Macro Game? (6/3/2000 1:28:00 AM)
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I'm considering the possibility of running a Macro Campaign and I was wondering if there was any interest in it.
Basically each player would command a battalion size unit. These units would move on a Macro campaign map (1 km per hex). In each Macro turn a unit could move or attack adjacent enemy units. Combat would be resolved using SPW@W PBEM. Each Macro turn would represent about 4 hours. PBEM games would be allowed 3 weeks to finish, and then the next Marco turn would be done. Given 6 months of real time, a campaign could cover 2 to 3 days in Game Time.
There would be some basic rules covering the Macro portion of the game; movement, zone of control, overall victory conditions, and maybe supply and fatigue.
There would also be overall commanders to give orders and parcel out arty and stuff.
I would post maps that were side specific so there would be some FOW on the Macro level also.
This idea comes from Panzer Blitz / Panzer Leader games, (boy that was awhile ago). They had some rule so that you could setup some really big games. I also play a Macro game (Hot War) over at the General's Guild that was a lot of fun.
So
1. Are you interested in playing
2. Do you have any ideas on how the Marco side should be run
3. Should we try to set up a historical battle (if yes do you have the OOBs) or not, the size of the battle will be limited by how long players are willing to play, 6 months is a long commitment, and the number of players. For example the whole of the D-Day invasion is out, but the a 2 or 3 day battle around Caan could be done
4. And any thing else you would like to add.
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