JohnK -> RE: Aircraft data table (7/1/2004 3:11:56 PM)
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ORIGINAL: nico71 That's the problem! What does it tell me? So how do I read the table properly to interpret the "combat strength" of an aircraft in the game? I mean, the agility alone does hardly reflect its capabilities! Does the F6F (Mvr 36) really turn better than a A6M2 (Mvr 35)? Some types are designed for dogfights, others for BnZ. I had this problem in BTR as well. I think it's more than just the agility, but I don't know what exactly it is! How is the firing power determined? Mass output per second? I wonder how such a complex thing like air combat can be simulated with stats, tables and formulas. This is all too abstract for me! [:)] I should hope Mvr is more than just turn rate, as the turn rate of aircraft continually DECLINED from 1939 to 1945 :-) The F6F had a much better ROLL rate, as did all American aircraft (especially at high speeds) as the A6M2. For an intelligent pilot, that actually matters more than maximum turn rate. All sorts of things should go into "Mvr" other than who can turn the tightest.....climb rate, roll rate, turn radius at high speeds (often much different relatively from turn radius at low speeds) etc.
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