Adnan Meshuggi -> RE: Combat Summary oddity and playback? (7/5/2004 7:05:16 PM)
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Well, the battle reports are "a" problem. Sure, you allways should get foggy results (even the own losses are not clear until AFTER the battle ended (air war) or even later on (sea war.... burning ship sinks 1 week later, etc...) But i remember PacWar... here we had the chance to see any battle if we toggled the map - so we have the chance to run the battle and look later to it (without interruption of the actual battle reports). Cause in the large campagins it is about 5 minutes each turn to look (if i make 0.1 seconds delay, no combat animation, no report). I use a 2,8 GHz P4, 1 GB Ram, 160 GB Harddisk (with 10 Gig Space full), a ATI 9800 Pro @XT, a brandnew (3 Month) old computer, actual patches for everything. Sure, it is a laaaaaaaaaaaaarge game with a lot things. I also have no problem with it. But i would love to look at the Reports like i did in PACWar (so i see the battles on the map) By the way, is there any chance for a Zoom-key ? This 1024x768er Resolution is quite large at my 18", so smaller hex (and more infos on the screen) would be fine (but okay, not everybod use it). The alternative would be 1280x1024er resolution... another strange thing is the missing "next TF/AIR/BASE" button... i mean, in PACWAR it existed... i missed it in UV (maybe it exist but i am stupid ? or i am stupid but the button is still missing [:D])... this could help to speed up the turns (oh, i speak about the onscreen thing, you are on a base data and jump to the next base.) The same with an "set all planes in this hex/base" thing... also, what is the difference ? i mean, does exist more then one base in a hex ? just asking... But the game is fantastic... every night untill 2 am. I am very tired... my wife is a little bit frustrated... yeah. But i love to kick some enemies a$$es... [:)]
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