brianleeprice -> (12/31/2001 10:35:00 PM)
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Due to the uncertain arrival I almost never use them except vs human opponents and then only very rarely and in small doses.
An alternative that works rather well is to use airborne or glider infantry. A mix of recon and airborne infantry can wreak havoc in the rear areas with a large enough map - especially good for locating onboard artillery and for ambushing reinforcements.
For large battles where reinforcements are expected, a few gliders full of engineers can really cause problems - most glider troops seem to have less surpression on arrival and thus can organize and get moving faster. Engineers laying mines in the enemy rear areas can seriously hamper his mobility.
On rare occasion I've used all three - airborne recon, glider engineers, and inflitrating special forces. It has to be a fairly large battle on a decent size map for it to make any sense. I like to delay the airdrop and glider assaults a few turns - this gives the opportunity to draw the opponent off balance, use airstrikes to clear the approach paths, and artillery to supress any AAA prior to the drops. I do the drops far to the enemy rear, the gliders a bit closer, and set the infiltration points to areas I expect my opponent to withdraw forces from to counter the drops.
It also helps to have a high mobility main force when using such tactics. This allows you to feint early at one point and then after the infiltration troops arrive, rapidly disengage and maneuver to launch the main assault. All in all it is a complex battle plan and only works in certain situations; if you use these types of tactics too often they will be less effective as your opponent will take countermeasures.
The *threat* of rear area actions is the important thing - it complicates your opponent's battle plans if they have to consider the possibility and take steps to protect against it.
One great thing about SP:WAW is that you can 'fake' an expensive rear area operation - troop gliders and cargo planes are fairly cheap - rather than load them with expensive troops - send the gliders in empty and put a couple two man scout teams in each cargo plane - it appears that you've invested heavily in the assault, but the total cost can be as low as a section of medium tanks.
Hmmm that reminds me, I've been playing the AI too much lately, I need to find some human opponents
Brian
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