Matt -> (1/2/2002 5:51:00 AM)
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I'd like to refine my observations from earlier.
Many of you pointed out some good facts an views on the breakdown aspect. From what I remember, an earlier version, perhaps v5, had a very high number ob breakdowns and I remember quite a number of threads that mentioned that. I don't recall exactly when it was changed, but I know it was reduced a little subsequent to this feature being added. Frankly, I feel that breakdowns in particular are very balanced and due a pretty fair job of replicating real life, even if there will always be room around the fringes for tweeking it here and there for different pieces of equipment. I have only once seen a vehicle get fixed during a battle (this was how I learned what the toolbox was for, after I had seen a few of those get shot of vehicles). Arguably, some small arms and smaller pieces of equipment could get fixed faster. Overall though, my hat's off to the programmers.
I can also understand vehicles getting stuck in swamps, mud or snow, fording in water muddy or snowy roads, occationally in thick vegitation or rough hexes, or crossing small streams. What did seem strange was that many vehicles various types (though most notably the aforementioned wide tracked T34) were getting stuck in flat, dry open spaces and roads. Of course, there will always be a few individuals who are shall we say, not the sharpest pencils in the desk, who will continually find a way to get stuck or get into somewhere a vehicle ought not to go withing that 50m hex, but I figure those are the guys that get stuck in the streams, swamps, and mud. I would submit that getting stuck on the dry open spaces is not an occurance that is frequent enough to warrent simulating.
Has anyone else seen their vehicles getting stuck in places you wouldn't expect?
Regards,
Matt
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