Ron Saueracker -> RE: Something has to be done about Allied ASW (4/18/2005 6:59:40 AM)
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quote:
ORIGINAL: Mogami quote:
ORIGINAL: Ron Saueracker quote:
ORIGINAL: Mogami Hi, I was not asking about circumstance in game. I was asking about circumstance in real life. First we have to establish the "norm" for sub encounters and then see where WITP is at variance. It is one thing to say the model is broken. I am interested in what people belive should be the result produced by the "perfect" model. Forget WITP exists. What was the normal sequence when a submarine encountered an enemy force. What is the impact of an escort. Numbers of escort, location of encounter, previous exchange between submarine and enemy forces in same location, aircraft. In short when does a submarine have the advantage and when does the ASW force present have the advantage? The USN knew where not to send submarines during the war. They also knew when that changed and it was feasable to send submarines to previously restricted zones. What had changed? Hmmmm...have the designers read a book or two on the subject before setting the puppy in stone. I think volumes have been posted on what was the "norm" for sub encounters and how WITP should be attempting to model them...I don't think we need to go over this again. From what I understand, it is working as designed and no change will ever come. Apologies for my tone but so much (not just ASW) is at an extreme level of variance with the game that completely different tactics and doctrines have been adopted by players to accomodate the game mechanics and design approaches and the end result has almost no reflection of reality. While it is fun to play, there is not much reality value and we are going to see more "extremes" as we progress deeper into the games time span. Hi, Thanks (for nothing) Fine...I'll give a basic example of what happens for Allied...then what happens for Japanese with different doctrines/poor tech. Basic norm for Allied sub encountering a TF. If in enemy waters, sub is usually submerged during daylight and surfaced at night. With new radars, subs began to stay surfaced during daylight as well as the technology allowed them to evade (aircraft) or attempt to get into attack position prior to attacking (submerged during daylight, surfaced at night )depending on visibility. Very rarely were subs so equipped spotted and attacked yet in WITP this appears to be reversed. If able to get into position to attack, subs usually fire first as they are still undetected, and usually at more than one target with both bow and stern tubes, depending on number of tubes, number of remaining torps, TF disposition, target priority etc. In WITP, we see subs discovered first (despite having the initiative, concealment, and lower silouette. If they attack, they only fire bow or stern tubes, always at one target, and all torps...regardless of target type. No doctrinal priority or torpedo expenditure variances here. If discovered a sub would in many cases fire torps defensively and then attempt to evade. Evasion by Allied subs was generally successful as Japanese both lacked the technology and doctrine to consistently pursue submerged subs, at least early on. Only a fraction of the escort would attack as the main goal was to foil any attack and to remain with the ships they were escorting, which were generally getting out of dodge.In WITP, subs don't fire defensively and are subject to the "gang bang" where all escorts have a go when historically the majority of the escorts were sailing away with the ships which they are assigned to escort. In many cases the ASW attacks were so brief that the sub could resurface and end around for another crack but no such pursuit happens in the game. I do not know where the notion that aggressive use of submarines was not practiced. Was it conceived during playtesting when players stacked multiple subs in base hexes or something? Historically the Allies even ventured into the fishbowl of the Yellow Sea and Sea of Japan as early as 1943, and did so without loss despite attacks. US subs were ordered to run the defences at Lingayan Gulf in Dec 41, braving multiple lines of ASW pickets without loss, and even managed to sink a transport. Yet we se players being admonished for placing subs in busy shipping lanes because this is dangerous to the sub. Complete malarkey. For Japanese subs, the situation was somewhat different. Allied technology was better and the Japanese subs were for the most part poor underwater performers, being big , unwieldly and poor diving limits, all of which were detrimental in a three dimensional battle of wits. Many Japanese subs were caught on the surface during daylight by aircraft because the subs were operating aircraft themselves, had no air warning radar and generally did not dive as fast. At night, many Jap subs were caught recharging batteries by Allied ships bearing down on them guided by radar. These deficiencies only became more glaring as the war progressed and Allied tech and expertise increased. But Japanese subs had many sucesses as well as we all know but, as with the Allied example above, subs in general usually do not benefit from the inherent initiative given a submerged sub over a surface TF in this model. All too often the sub somehow gets spotted by ships travelling at speeds too great for sonar and get slammed without firing a shot. I have not even mentioned the accuracy of DCs in the game as I've mentioned this BS innumerable times. DCs are blind bombs folks, but the model has them performing better than present day ASW weapons which are guided in so many different ways. Basically, if one turned the model inside out and reversed every dynamic, it might resemble something. As it is it is a joke. Don't even get me going on the doctrines.[8|] What is really glaring is the lack of sub vs sub capability. A large percentage of Japanese subs were sunk by US subs. I believe one USN sub was sunk by a Japanese sub.
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