Victory point calculations? (Full Version)

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Scorpion_sk -> Victory point calculations? (1/6/2002 7:58:00 PM)

Iīm wondering about the victory points received after a battle...For example, I hold a hex that gives me 50 pts a turn for the whole game, capture all the VLs and keep most of my force intact. My opponent does little.
Still, I very often get weird results, with me being only a thousand or so points ahead and the result being a "draw".
This happens to me all the time (in v. 7.0) Whatīs there to know about victory point calculations?




Scorpion_sk -> (1/7/2002 12:04:00 AM)

Specifically, I mean that I do not get enough victory points for the victory hexes Iīve captured, never mind about scoring points for wiping out enemy units. The AI enemy, on the other hand, seems to be gaining some mysterious bonus points. This is true MC F, but also in other battles....




Janusz -> (1/7/2002 1:44:00 AM)

I agree Looks like a bug in ver 7.0 Is 5000:1000 Minor Victory or higher ? ( For me point calculations in 7.0 is wrong




john g -> (1/7/2002 1:51:00 AM)

quote:

Originally posted by Janusz:
I agree Looks like a bug in ver 7.0 Is 5000:1000 Minor Victory or higher ? ( For me point calculations in 7.0 is wrong
5:1 is a minor victory, you have to get to 6:1 against the ai to get a decisive. Wasn't it a 10:1 for a decisive in SP1? I get a lot more decisives in SPWAW than I ever did in SP1. If you had lost a few less units and kept the ai down to 833 points you would have had a decisive. Your best bet for getting a decisive is keep your troops alive. Give the ai as few points as possible, it will have to work to take them instead.
thanks, John.




john g -> (1/7/2002 2:24:00 AM)

quote:

Originally posted by Scorpion_sk:
Iīm wondering about the victory points received after a battle...For example, I hold a hex that gives me 50 pts a turn for the whole game, capture all the VLs and keep most of my force intact. My opponent does little.
Still, I very often get weird results, with me being only a thousand or so points ahead and the result being a "draw".
This happens to me all the time (in v. 7.0) Whatīs there to know about victory point calculations?

Was this in the battle generator, scenarios, or in one of the campaigns? Were there any exit hexes for your side, since they add a percentage of your forces as victory points to your opponent? Did you call for any reinforcements, they count points for your opponent as well? Were there any hidden victory hexes? It could be any or all of the above that were giving your opponent their points. When you say you were 1000 points ahead was that like 1200 to 200 or 13000 to 12000, it is a big difference in one and a small differance in the other. What size battles do you play? If you regularly play with 12000 points per side, the victory hexes will have little effect on the total score since far more units will be there to kill. If you play with 1000 points per side, the victory hexes outshadow the points for kills.
thanks, John.




Scorpion_sk -> (1/10/2002 6:25:00 AM)

Ok, letīs see. I vas a bit vague. Ok, this happens in MCDF, like I mentioned in the second post (I really havenīt played the other, normal campaigns). What Iīm talking about are the battles for Tobruk, for instance. In the first battle, I win c. 3200 v. 5700. Itīs a draw. (Ok I got blasted in that one) In the third battle of Tobruk (the breakthrough)
I break through with at least 80-85% of my troops, killing a lot of the enemy troops (rolled around the flanks) and took all the victory hexes (should be 500-1000 a pop) and killed a couple of command bunkers (1000 p each). This is the reason I got confused at first: why is it a "draw"?
Thereīre no units left for the enemy except a handful of bunkers and one broken down MAtilda II. Still, the AI ends up just a couple of thousand VPs behind me again (in the 3000-5000 pt range again, I should have easily gotten more).
Is the AI getting oodles of points for every kill it makes? Seems so. Also, itīs getting a lot of bonus points for some missions (maybe itīs rigged in the MC). Finally, it looks like Iīm being denied a lot of the VPs that should have been mine.
Especially the "xpoints per turn"-hexes seem not to be working. Iīm doubting the normal VLs, too. Oh...and it happened again when I was holding the line against the brits in the battle after Brevity... I wiped īem out, lost a platoon or so of tanks and a couple of inf squads plus halftracks and acs, got the VLs....hmmm itīs a draw, says the screen after the british prematurely end the battle by breaking. Something is definitely not right here.




Anthony_MatrixForum -> (1/10/2002 8:46:00 AM)

Agreed, Something is definitely wonky in the VP calculations, see http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=008044 I suspect this is a V7.0 problem ? Anthony




Scorpion_sk -> (1/10/2002 3:03:00 PM)

Looks like we have another, this time a bit more severe bug in our hands. It has cost me 4 victories (turned them into draws) in the MC already, at least two of which are definitely in error. I wonīt be playing MCDF or the other two MCs until the problem is fixed.... This is NOT the way to help out the AI...
and besides itīd make playing H2H a moot point.




Alexandra -> (1/10/2002 8:50:00 PM)

I don't think there's a VP bug in Desert Fox. After all, after 4 scens, I have 3 DVs and a MV, so, if there's a bug, I'm a much better player than I thought Alex




Scorpion_sk -> (1/11/2002 1:24:00 AM)

Thatīs only 4 battles into the campaign. I got DVs all the way up until the mission where you attack the town (Where the brits are in ambush and thereīre lots of hidden vhexes) The draw there was deserved (although I came out ahead and thought I should have been more in the lead....oh well)




Anthony_MatrixForum -> (1/16/2002 6:34:00 AM)

I am beginning to suspect the VP problem is only
for win2000 machines Does anyone else have any evidence one way or the other ??? I will conduct some tests later today... Anthony




Bing -> (1/16/2002 7:01:00 AM)

I've got v7.0 "official" installed and am running the first battle of Bill's U2R campaign. I have my notes from previous plays and will report back at the end of the battle. I think the points ratio used to be different, lower for a DV; does anyone have notes for v6.1 and prior??? BIng




Anthony_MatrixForum -> (1/16/2002 8:09:00 AM)

Test #1, win 2000, v7.1 beta "Catch that train"
All train units destroyed, all fuel dunps destroyed, many british inf and tanks destroyed,
british force morale broken by turn 8 Only one live unit on map, all other units exitted
by exit hexes before turn 9. The points for eixting displayed in on-screen turn log(F5) Game saved in turn 9, backup made for testing Captured objectives to the value of 250 Final score, as reported by the MC
German 250
Britian 1350 German unit losses approx 503
Britan ?? It looks like only the objectives are being scored here, not getting any points for brit units or units that have exited the game.




Tombstone -> (1/16/2002 8:32:00 AM)

Man, that sucks. I have a win2k machine... I remember something like that happening, but it wasn't so clear. I took a fair number of losses, but I did clear that map and escape with the majority of my units, and still lost. Tomo




Anthony_MatrixForum -> (1/16/2002 9:02:00 AM)

It seems to a save game problem, (Win 2000, spwaw 7.1 beta) I redid the scenario, __without saving__ and the final score came out at Germany 17688
Britain 1982 I lost a few units in the rush of a tetsing game, but that now seems reasonable !!!
Anthony




Paul Vebber -> (1/16/2002 10:49:00 AM)

Thnask for the info on this. We will take a look at it. DOes anyone with WIN XP have teh same problem? THe little "Gotchas" in the different versions of windows is enough to make you cry in your beer sometimes...




Anthony_MatrixForum -> (1/17/2002 6:02:00 AM)

Test #3 I took the save game from above and loaded it
onto a win98SE machine - this also has the same incorrect VPs. Conclusion => It must be when the game is saving, not loading. ? Anthony




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