Spooky -> RE: FOW for air losses, but what about intel screen? (7/12/2004 1:17:46 PM)
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ORIGINAL: gunnergoz To blazes with the Beta-testers, Matrix needs to listen to the customer base and fix this so FOW is in fact FOW. I really want to be put in the position of the wartime planners, having to deal with "soft" numbers and having to do my best guesswork on strategy and responses. Too much knowledge (at least against the AI) is too much power and makes the game that much less of a challenge. The PBEM folks (I'm not one) might disagree, but I find them to be a much more competitive and cut-throat crowd, more interested in winning than in recreating a semblance of historical atmosphere and decision-making. Well, the solution could be to get 2 FOW switches instead of only one: - one for the combat screens (as it is now) - one for the intelligence screen. I use FOW "on" since I do not want to see my opponent's TF ... but I would be very angry if I lose all the stats provided by the intelligence screen - so in my case, FOW would be "on" for the combat screens and "off" for the intelligence screen
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