Conquering bataan singapore (Full Version)

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RTB -> Conquering bataan singapore (7/13/2004 10:06:51 PM)

I am locked on day 14 in the battle for Singapore and day 20 for Bataan as IJA. I have assault values of 300 for each armies but I dont seem to be making any headway. I outnumber and outgun them but the best odds I get are 1:1. My question is:

1. Is undergoing continous ground (delib/Shock) not a good idea cause you run your units into the ground. But off course the allies dont have as many bodies so they'll run out before I do. Or should I alternate between bombardement, rest and attack. Does this give the enemy to rebuild. Another concern is that it after I do succeed these units will be mere husks of their former seld.

2. The button on Accept replacements: why way is which? If it shows accept does it mean turn on accept or decline accepting replacements

3. I marshalled my HQ's Corp and Army as well as set future objectives to bataan/Singapore. Have artillery, engineers, armor, infantry all well supplied and supported by AC and bombardment. Anything else I am missing?

4. Will their capitulation depend on them running out of supplies.

I also think that my conquest of Malaya and PI southwards caused the retreating units to bunch up at these forts making them harder to crack. I should have landed halfway and cut of their retreat




RTB -> RE: Conquering bataan singapore (7/13/2004 10:07:48 PM)

I meant assault values of 3000.




Nikademus -> RE: Conquering bataan singapore (7/13/2004 10:19:26 PM)

quote:

ORIGINAL: RTB

1. Is undergoing continous ground (delib/Shock) not a good idea cause you run your units into the ground. But off course the allies dont have as many bodies so they'll run out before I do. Or should I alternate between bombardement, rest and attack. Does this give the enemy to rebuild. Another concern is that it after I do succeed these units will be mere husks of their former seld.



If you are acheiving 0:1 or 1:1 odds, yes...a very bad idea to make continuous attacks. Check your casualty indicator as well. If you are assaulting a position with alot of FORTs you MUST be paitient. If the attack was a typical modified 0:1 result your units will have alot of disruption the next turn. An immediate attack at that point may do more harm than good. Sometimes its better to let the unit's disruption go down for a day (or even two) before trying again.

It all comes down to the state of your troops and the condition of the enemies but in general, reducing a high FORT position by continuous attacks of 0:1 results will very quickly shatter your units. You may still win....but now your facing a long refit period too.

quote:


2. The button on Accept replacements: why way is which? If it shows accept does it mean turn on accept or decline accepting replacements


If it says "Accept" then it will, if it says "DO NOT" it will not

quote:



3. I marshalled my HQ's Corp and Army as well as set future objectives to bataan/Singapore. Have artillery, engineers, armor, infantry all well supplied and supported by AC and bombardment. Anything else I am missing?


Possibly.....that would be paitience....this is NOT UV, where you can travel to a hex and go immediately to the attack and keep on attacking (if the defender has substantial forces of his own) Prep the target first with both bombardments and air ground attacks. Depending on what force levels we are talking here...you may have to do this for WEEKS. In the case of Bataan and Singapore this is the likely scenerio. You may be able to speed things up but you'll pay for it in lost/disabled troops and equipment. See my 2day AAR on the after action reports sub forum and compare what you are experiencing to how my attacks went. Note the time frames of the actual assaults and the time frames of when i reached the hex vs when i actually attacked.

quote:


4. Will their capitulation depend on them running out of supplies.



Supply is a major factor. If a unit cannot replenish supply and falls below it's requirement, it will not be able to reduce fatigue and disruption as well....particularily fatigue

quote:



I also think that my conquest of Malaya and PI southwards caused the retreating units to bunch up at these forts making them harder to crack. I should have landed halfway and cut of their retreat


This is true. Again it depends. In low supply situations this can actually be beneficial as the more units stuffed into one base the higher the demand on the base's resources.....fall below requirements and now NOONE gets any supply the good and rested along with the retreated units.

All i can say on multiple landings is be careful...and watch out for CD units




Mr.Frag -> RE: Conquering bataan singapore (7/13/2004 10:21:15 PM)

quote:

ORIGINAL: RTB

I am locked on day 14 in the battle for Singapore and day 20 for Bataan as IJA. I have assault values of 300 for each armies but I dont seem to be making any headway. I outnumber and outgun them but the best odds I get are 1:1. My question is:

1. Is undergoing continous ground (delib/Shock) not a good idea cause you run your units into the ground. But off course the allies dont have as many bodies so they'll run out before I do. Or should I alternate between bombardement, rest and attack. Does this give the enemy to rebuild. Another concern is that it after I do succeed these units will be mere husks of their former seld.

Rest - let your boys recover

2. The button on Accept replacements: why way is which? If it shows accept does it mean turn on accept or decline accepting replacements

If it reads Accept ... it *IS*

3. I marshalled my HQ's Corp and Army as well as set future objectives to bataan/Singapore. Have artillery, engineers, armor, infantry all well supplied and supported by AC and bombardment. Anything else I am missing?

Nope, tough nut to crack.

4. Will their capitulation depend on them running out of supplies.

Unless you happen to bring enough troops to kick them out, it generally runs until supply gets low enough that they can no longer defend.

I also think that my conquest of Malaya and PI southwards caused the retreating units to bunch up at these forts making them harder to crack. I should have landed halfway and cut of their retreat

Accurate portrayal, but half way in the middle *also* means in range of Singapore's air power. Tough Call.




Nikademus -> RE: Conquering bataan singapore (7/13/2004 10:25:31 PM)

to add to Point 1. THIS is where and why airpower is so crucial. The obvious downside to letting your units rest and lower disruption is that it also allows the defender to rest too . However if you have alot of airpower you can keep hitting his units (keeping up their disruption and increasing fatigue) while your units are resting and lowering fatigue

Then when your ready to attack again......wella.

Last note. the BEST indicator (besides the modified results) can be seen in two additional places.

1.) combat results screen. If the defender has suffered many more casualties than you and you are getting better than 1:1 odds, thats often a good indicator that the floodgates are creaking

2) check your units disruption. If after an attack that does better than 0:1 and your units dont show heavy disruption......its safer to keep attacking and is a good indicator that the defenders are losing their ability to fight you.




RTB -> RE: Conquering bataan singapore (7/14/2004 1:14:06 AM)

Thanks for the replies. I hope Batavia and Palembrang and Rangoon are not as tough but if it was too easy then it wouldnt' be interesting eh!




JohnK -> RE: Conquering bataan singapore (7/14/2004 2:29:51 AM)

quote:

ORIGINAL: RTB

Thanks for the replies. I hope Batavia and Palembrang and Rangoon are not as tough but if it was too easy then it wouldnt' be interesting eh!


Keep in mind that in reality, the Japanese had to take a break in the Phillipines to rest and refit after banging away at Bataan for a while, because of tenacious resistance; they ended up capturing the Phillipines well after their own "schedule" said they should.




MJLHistory -> RE: Conquering bataan singapore (7/14/2004 2:36:09 AM)

READ!!! Corregidor:The Saga Of A Fortress?
You Will Then Understand How Hard It Was For The Japanese To Capture Bataan & Corregidor.
{i.e. 4th Japanese Infantry Division Knocked Out Of The War!!!!!!}[>:]




RTB -> RE: Conquering bataan singapore (7/14/2004 8:59:24 PM)

Is it better instead of resting the troops a day or three to instead do bombardment attacks. Do the units incur fatigue and disruption. The Brits and USAFFEE has been diligently bombarding me each turn. I also want to keep up their disruption and fatigue.

Another question, albeit maybe dumb but humor me. If Singapore is besieged and I own Mesing and Johan Batur and I control the air and sea. Then logically the base has no supplies coming in correct?

Same is true for Bataan if I own every base in Luzon and have air and naval supremacy.




Nikademus -> RE: Conquering bataan singapore (7/14/2004 9:10:08 PM)

Diisruption will not lower as fast when you bombard so depending on the situation it can sometimes be better to just rest your troops. (this again is where airpower can help.)

Also chk supply too.




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