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Paul Vebber -> (6/10/2000 12:37:00 AM)
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We are working on improving artillery! One of the things to help make everyone happy is teh addition of two new dials, one for artillery effect vs soft and one for artillery effect vs hard targets.
Data conflicts on just how much "weight" of shell was needed. For every case of an arty batty shredding whole companies right and left are the cases where Btn after Btn pounded dug in positions to little effect.
One common theme is if you can check a force in motion its in for pounding, but against entrenched troops, it makes them keep there heads down but even fearsome barrages, did little. Many factors influenced teh success and failure of artillery.
We are setting the "defalts" to be a bit of a compromise between "what plays well" and "what's more realistc" and give you the capability to tip teh balance one way or another to your taste.
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