bigtroutz -> (1/11/2002 2:00:00 PM)
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quote:
I'm using mostly M10 Wolverines to kill them, but what's the armor tactic? I know to target the enemy tank and then wait a turn for more accuracy. Anything else?
strategy 1): move tank-destroyers to overlook positions, unload sniper/scout, hopefully w/o getting fired on, by keeping em 'back'. Move ONE hex at a time and watch for "*" and examine units field of view after each move to find a good overlook. then move a tank or empty truck, or some low value mech-bait into the 'firezone'. when it gets fired at, you can use the previously moved TDs to take out the enemy. it seems like the overlooking tanks will get higher prob of hit cause they were 'there' already.
strategy 2) arty the hell outta them so you can move right up to em and finish em off while they're "routed or retreating". hit prob on these type of units are REAL high.
strategy 3) some tanks are too well armored to kill at long range when firing at their front, eg Tiger. fire off some smoke rounds at the hexes in front of the unit so it cant see, then maneuver TDs thru woods, etc to get a close flank or rear shot. if i recall correctly, for USA only medium or better tanks have smoke rounds, so you may have to use 60mm mortars for smoke (make sure you have a FO to get a .1 or .2 delay on arty, or you will lose your mechs). use several TDs (swarm it) approaching from as many dirs as possible, firing ONLY one time from each unit in turn, to minimize the INCREASE in the probability of enemy tank's return fire hit, and also making an effort to hit the flank or rear with each unit. eventually, the target will cease its return fire. if you can move any units at that point, do so to get a killing shot position, or move a bazooka unit in to kill it. a good point of mech (trucks, halftracks, SPAA, etc is to have enuf mobility to do this.
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