mine loading problems (Full Version)

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mwalker -> mine loading problems (7/14/2004 9:48:26 PM)

Anyone have any idea why Dutch ML's at Soerbaja can't load mines? The base has plenty of them...?

MCW




Jaypea -> RE: mine loading problems (7/14/2004 9:56:13 PM)

Those mines you see in the city screen are the minefield protecting the harbor NOT mines available for your ML's. You must go to a size 10 port to refill your minelayers[:D]




mwalker -> RE: mine loading problems (7/14/2004 10:00:00 PM)

Thanks!




joey -> RE: mine loading problems (7/14/2004 10:01:21 PM)

In the begining of the war, you could only reload in Sydney, Karichi, Pearl, or the US. The port needs to be huge or have a MLE which do not exist in the begining of the war.




Mr.Frag -> RE: mine loading problems (7/14/2004 11:05:08 PM)

Size 9, not ten. Upgrade Soerabaja like mad!




siRkid -> RE: mine loading problems (7/14/2004 11:24:52 PM)

For Scenario 2 we make Trimcomale a size 9 port and for sceanrio 15 we made Diamond Harbor a size 9 port so the Brits would have a port to reload mines.




Oliver Heindorf -> RE: mine loading problems (7/15/2004 12:15:33 AM)

can I reload the dutch ML in Scen 2 in Tricomalee ( which is british)




Mr.Frag -> RE: mine loading problems (7/15/2004 12:21:02 AM)

Yes, the Allies play as a team. They seem to like each other [;)]




Oliver Heindorf -> RE: mine loading problems (7/15/2004 10:37:45 AM)

sounds good :)

if I knew this before .......they sitted 6 weeks in harbor after spending their amount of mines ...

Well, every error I do has a learning effect :)

Thank you Mr Frag




Mr.Frag -> RE: mine loading problems (7/15/2004 2:51:48 PM)

Welcome to the School of Hard Knocks ... Exactly the way the Allies learned in 1941, why should we be any different? [;)]




Oliver Heindorf -> RE: mine loading problems (7/15/2004 3:50:53 PM)

heehe how true ! [:D]

But better do errors in computer games only ....in real it could cost human life in this case




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