Thayne -> RE: For the whole campaign : turn length ? (7/15/2004 9:12:48 PM)
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I use 1-day turns. Turn 1 took me over 10 hours, but I jumped straight in without a lot of learning, so it was an issue of "Okay, this is a submarine -- what do I do with submarines?" Turn 2 took me about 5 hours; turn 3 took closer to 2 hours. Now, it is possible to do a turn in about 20 minutes -- and much of that is watching the computer play through its turn. Like others here, this is the time when I go and get myself a new coke, fix a sandwich, start a new load of laundry. (You don't need to even do this -- there are ways to speed through this procedure. I actually enjoy the opportunity for a break.) Once you get this huge behemoth moving, it has a great deal of inertia. You watch it move from turn to turn, and make a few minor mid-course corrections along the way. If you get a major project, that takes a few minutes more (depending on how much planning you do). I play an average of about 3 turns in an evening; more on weekends.
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