How to improve the game... (Full Version)

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TF 38 -> How to improve the game... (7/17/2004 7:15:43 PM)

Add more sub-theatre scenarios (as opposed to playing the entire map). [:)]

TF 38




Platoonist -> RE: How to improve the game... (7/17/2004 8:53:59 PM)

I'm sure with a built-in editor somebody (smarter than me) will start building their own scenarios. I would love to see one covering just the Burma Theater...or the defense of the Phillipines . [:)]




Huskalator -> RE: How to improve the game... (7/17/2004 8:55:45 PM)

More streamlined interface.




Mike Scholl -> RE: How to improve the game... (7/17/2004 9:27:46 PM)

I agree the interface is "kludgy", but doubt it will change much. I wouldn't mind see-
ing variables that would allow you to play a single "role" everywhere on the map with-
out dealing with other roles. Like maybe COMSUBPAC..., which would allow you to
play all the subs without worrying about airplanes, grunts and the rest.




kev_uk -> RE: How to improve the game... (7/17/2004 9:43:59 PM)

Interface is 'smoother' than UV along with (some) with quicker response times. Disbanding TFs does take a wee bit longer mind




Grouchy -> RE: How to improve the game... (7/17/2004 10:19:02 PM)

1. Improve the interface. The information is there but you have to click too many times to get it.

The recources all in one screen would be nice. Your different industry (engines for example) on one screen etc.


2. Much more important: improve the AI. Game has not much longlivety with the current one.

I understand the AI will not match a human, but right now it's pretty "inactive".
Main shortcommings i noticed are:

Huge concentrations at certain bases who just setup camp there and then well...just camp there. And this while locations in their sector are falling.

It' seems to miss the concept of advancing or deploying beyond the reach of friendly airpower.

Lost count of all the doomed TF's entering your air and sea ZOC's..two weeks later; new TF same result.

Bases that are under attack or are on the brink of falling: no evacuations of airgroups (or ships). Would be nice to see some of them to retreat and fight another day.




Crimguy -> RE: How to improve the game... (7/17/2004 10:33:49 PM)

I have a pretty simple request: a print button on the combat and intelligence summary pages. Like the print button on MS Word so you don't get a dialogue to select the printer - just a quick print to the default printer.




hithere -> RE: How to improve the game... (7/17/2004 10:52:37 PM)

programable "hot keys" ie; <shift> + F2 to make F2 hawaii




kev_uk -> RE: How to improve the game... (7/17/2004 11:35:19 PM)

quote:

ORIGINAL: Grouchy

1. Improve the interface. The information is there but you have to click too many times to get it.

The recources all in one screen would be nice. Your different industry (engines for example) on one screen etc.


2. Much more important: improve the AI. Game has not much longlivety with the current one.

I understand the AI will not match a human, but right now it's pretty "inactive".
Main shortcommings i noticed are:

Huge concentrations at certain bases who just setup camp there and then well...just camp there. And this while locations in their sector are falling.

It' seems to miss the concept of advancing or deploying beyond the reach of friendly airpower.

Lost count of all the doomed TF's entering your air and sea ZOC's..two weeks later; new TF same result.

Bases that are under attack or are on the brink of falling: no evacuations of airgroups (or ships). Would be nice to see some of them to retreat and fight another day.


Agree with the resources point; instead of filtering through them all, seperate locations for a/c, armaments etc, plus if you click on the location where produced, it takes you there (save a lot of time).

AI: well, it really is the same as UV in its predictability. Playing PBEM is the way to go unfortunatly (which is what I am doing), but inbetween turns I like to play against the AI as well, and there are many folk who dont do PBEM. So that I think really needs to be addressed. Team up with SSG ![;)]




siRkid -> RE: How to improve the game... (7/18/2004 12:38:40 AM)

Just to let you know there is a wish list thread pinned at the top. It is where I will be looking to add items to the wish list.[sm=terms.gif]




Vaevictis_386 -> RE: How to improve the game... (7/18/2004 1:06:27 AM)

For logistics help, something to tell you how many resources per day/week or month are arriving at a basevia the ground transport net, and how many resources per month from CS convoys.




siRkid -> RE: How to improve the game... (7/18/2004 3:04:15 AM)

I'm going to lock this thread before any good suggestions get lost. I don't want to get two or more wish list started.




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