kev_uk -> RE: How to improve the game... (7/17/2004 11:35:19 PM)
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quote:
ORIGINAL: Grouchy 1. Improve the interface. The information is there but you have to click too many times to get it. The recources all in one screen would be nice. Your different industry (engines for example) on one screen etc. 2. Much more important: improve the AI. Game has not much longlivety with the current one. I understand the AI will not match a human, but right now it's pretty "inactive". Main shortcommings i noticed are: Huge concentrations at certain bases who just setup camp there and then well...just camp there. And this while locations in their sector are falling. It' seems to miss the concept of advancing or deploying beyond the reach of friendly airpower. Lost count of all the doomed TF's entering your air and sea ZOC's..two weeks later; new TF same result. Bases that are under attack or are on the brink of falling: no evacuations of airgroups (or ships). Would be nice to see some of them to retreat and fight another day. Agree with the resources point; instead of filtering through them all, seperate locations for a/c, armaments etc, plus if you click on the location where produced, it takes you there (save a lot of time). AI: well, it really is the same as UV in its predictability. Playing PBEM is the way to go unfortunatly (which is what I am doing), but inbetween turns I like to play against the AI as well, and there are many folk who dont do PBEM. So that I think really needs to be addressed. Team up with SSG ![;)]
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