Doggie -> RE: Matrix Needs A Few Good Translators (7/23/2004 10:30:43 AM)
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Yeah, there is such a thing as too much information. I only have UV, and it's a great game, but the game interface is actually pretty simple once you get used to it. Certainly doesn't take 80 pages to explain. Most people who purchase this type of game will allready have at least some familiarity with Naval tactical warfare. The instruction manual needs to come in two parts-a small section which teaches you how to give orders and perform the neccessary tasks, and another historical overview section which can be read at your leisure to explain why the units perform and react as they do. One of the things it took me a while to figure out was how to send a ship back to Pearl Harbor for refit and repairs. You can't access the "return to PH" tab unless you bring up the ship from the "view ships in harbor" screen from Nomea. Clicking on the ship without going through this screen doesn't allow you that option. I saw nothing in the manual that tells you this. The game interface instuction sheet should list every possible action the player might want to take in terms of "to do X, click Y." As there aren't all that many actions the player can initiate, this could easily be condensed into less than 20 pages. As for the formulae used to determine hit percentages and such, that belongs in an appendix by itself, just for the geeks that are into researching things they have no control over. While the chances of a torpedo dropped from x aircraft hitting y target in z weather conditions my be of academic interest, it doesn't influence how the player choses to utilize his assets in the game.
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