turn2 -> Disabled units (7/19/2004 9:05:55 PM)
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I know what prevents units from being disabled and heals the ones that are disabled: Great supply, malaria-free zone, support in the green, and HQ and base size helps I think. What I want to know is what factors are needed for units to start becoming disabled. In other words, if I have a unit with good supply and good support but is in a malaria zone, will it begin to accrue disabled units? What combination of factors are involved in leading to disabled units? Can you have a lot of one factor to offset the lack of another factor (have 3x supply but are in a malaria zone…)? Essentially, what is the disabling matrix?
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