Drongo -> RE: Early Invasion of Marshall Islands by Allies (7/23/2004 7:09:42 PM)
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It all depends on whether you want to practice for an "anything goes" game against a human player or just have fun against the AI. Sub landings to occupy islands may be considered "gamey" by some and good tactics by others. Its entirely up to you how you want to play. As to how they work, create a sub transport TF (complete with sub) order it to load a unit you dislike sail it to one of the islands unload the troops if shooting occurs, the island is occupied if the sub sinks, the island probably has a CD battery and/or a minefield if shooting does not occur, the island is probably empty and may be captured. If the island is an occupied atoll, your handfull of men will normally be anihilated on the turn they land. Under other circumstances, they will probably just be bombarded and if they survive, you can try to withdraw them prior to any further combat. One major reason why some naughty players may use this tactic is because the land combat screen comes up when your tiny little force is bombarded by the defenders on the turn they land. This screen shows what units you are up against and how strong they are. Quite useful for planning later invasions. Effectively, it is a recon by fire. Use it and suffer eternal damnation!!!
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