Infantry on tanks (Full Version)

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Jiri -> Infantry on tanks (1/18/2002 5:25:00 AM)

German tanks has mostly ability to load up to 8 soldiers on them. When I load bigger squads (10 men or so)on them are the last 2 men counted like kills? Anybody knows?




MirageG3 -> (1/18/2002 5:37:00 AM)

Yep, according to the manual they do.




V-man -> (1/18/2002 5:37:00 AM)

quote:

Originally posted by George H.:
German tanks has mostly ability to load up to 8 soldiers on them. When I load bigger squads (10 men or so)on them are the last 2 men counted like kills? Anybody knows?
Did you see that question the machine asks when you try to load a squad that's too big? "Too many men to kload, do it anyway?" When you say yes to that, it deletes two of your guys so teh squad will fit.

If a german tank can hold 8 men, then it can't hold 10, and two are left behind. Remember, it's not just the men, it's their packs, their weapons, extra ammo, and teh squad MG. V-man




Mikimoto -> (1/18/2002 5:55:00 AM)

But I wonder, still today, why tanks carry capacitiy is so low... Oh, yes! Doctrine and design...




Warrior -> (1/18/2002 6:33:00 AM)

This load capacity for armor is particularly irksome for me at the moment, because I'm finishing design of a Russian advance scenario with many tanks. I either have to go slow and advance mostly on foot, or sacrifice men to load them on the tanks and move faster. It's going to get worse now, since I pre-loaded some reinforcement tanks and then brought their squads up to full strength after loading. Once those are unloaded they won't be able to re-load without losing up to 4 men per squad. Maybe I'll just go through the whole scenario and make every squad 8 men - not a wonderful alternative.




Jiri -> (1/18/2002 6:56:00 AM)

Yes I know that it will delete these 2 men but I thought that the program will possibly not take them like they are dead... Bad guess




swagman -> (1/18/2002 9:39:00 AM)

It's going to get worse now, since I pre-loaded some reinforcement tanks and then brought their squads up to full strength after loading. Once those are unloaded they won't be able to re-load without losing up to 4 men per squad. Maybe I'll just go through the whole scenario and make every squad 8 men - not a wonderful alternative. [/QB][/QUOTE] Warrior...you could try these
+reducing 2 squads in the platoon to 8 and adding the extra men to squad 3 and letting them follow on foot...it would have 20 men
+add extra squads to the platoon, so a platoon of 3 squads of 12 plus MG(4 men) becomes 4 squads of 8 men plus MG(8 men),




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