Dean Robb -> Numbers for arty availability (6/6/2000 11:05:00 AM)
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Since it's been a discussion point, I thought I'd collect some hard numbers (if you can't prove it, it's only a guess!).
Scenario is Kanev Bridgehead; player is German.
Artillery: 3 50mm mortars on board, 8 Nebelwerfers and 1 75mm BAT off board. Mortars disregarded for data collection.
Results:
5 of the 8 Nebelwerfers shot off all their ammo on the first round (designed fires, out of player control), meaning that 55% of the artillery listed on my bombardment page was never available to me. This left 3 for the rest of the 30 turn scenario.
Game was won at 20 turns. Nebelwefers were all used up at turn 12; 75mm was used until turn 20.
In the 12 turns the Nebelwerfers could be used: all 3 were available on 3 turns; 2 on 3 turns; 1 on 4 turns and 0 on 2 turns. So 1/4 of the time all my Nbw were available; 1/4 of the time 2/3 of them were; 1/3 of the time 1/3 were and 1/6 of the time none were. This correlates to 19 of 36 possible fire missions; or, only 53% of the possible missions could have been fired because of unavailable batteries.
The 75mm was available 9 turns in 20 or only 45% of the time.
I say that if we're gonna have them listed, we oughta be able to use them or at least use them a lot more than we currently can. Nudge this one more towards playability than reality [img]http://www.matrixgames.com/ubb/smile.gif[/img].
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