esteban -> WiTP questions--previously unseen! (7/24/2004 3:02:40 AM)
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Hi Gents: I just wanted to ask a few questions and make one observation based on my play vs. the AI so far. Questions 1. Does Oil get transferred out of Burma to India (when Burma is Allied) or Indochina (When Burma is Japanese) without tanker convoys? I know that on the Thailand side, there is a road connection, but I have not played that far to find out if you need to tanker everything out of Rangoon. And I have not played any Allied games past the first few turns, just to acclimatize myself. I have mostly been running games of the first couple weeks and months to get used to the difference with UV and fool with production. 2. Do subs have more problems with minefields in WiTP than they did in UV? In UV, subs almost never hit mines. So far, in WiTP, none of my subs have hit mines either, but I am not sure if that has to do with minefields decaying (a great addition to the game, I might add) or that the subs themselves avoid the fields like they did in WiTP. 3. Research and development on "advanced designs" like the Reppu. Has anyone been able to get a reduction in the Reppu or other "advanced design" delivery dates, using R&D they did in 1941/1942? I have heard one or two people say that you cannot make progress on producing one of these advanced aircraft until you produce the prior model in the upgrade path. (So you would have to get the A6M8 Zeke into production before you can research the Reppu, or the Jack or George before you can research the Shinden. I suppose I can play a faux head to head game, with both sides stood down, and Japan's non-aircraft production turned off. That way I can test this out myself. But I wanted to see if anyone has already done this. Observations: 1. Is anyone else a little put off by the disadvantage the Japanese player is put at. Basically, if you play the "historical turn one" you are locked into the same attacks that the Japanese player made, the ones that turned out to be not enough to win the war. If you do not play "historical turn one" the Allies can disperse their air squadrons and ships, and you miss out on your surprise attack. The speed on most naval shipping is high enough that you can avoid Kido Butai unless they move into the same hex as, let's say, Pearl Harbor. Even if you are in range of the Japanese carriers, their bombers have to be set to a naval mission. This leads to a big disadvantage for the Japanese, because if you did bomb, lets say, Pearl Harbor, you would probably have to set your planes to a naval primary/port attack secondary. So if the Allied player didn't sortie from Pearl, you would not bomb until the afternoon pulse, so you would miss the surprise attack bonuses. Also, if he thought you were going to launch an attack from point blank range, the Allied player might sortie his whole surface fleet, and try to catch KB in a surface action close to Pearl. I suppose the Japaense player could entirely avoid this, by taking Kido Butai to the location of one or more of the American CV task forces. You could almost certainly force a fight and annihialate at least one American carrier TF, maybe even both of them. But that just opens the door to more cheesiness. I already noted in another thread that the Allied player can respond by ahistorically evacuating the Prince of Wales and Repulse from Singapore. What do you think of this level of foreknowledge, and what kind of house rules do you use/propose to try to restore a balance of some sort?
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