McNaughton -> RE: questions for the super Grognards around here... (7/25/2004 5:41:32 PM)
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Well, I have heard reports that Wake does hold out on occasion. Also, Hong Kong falling on December 25 is not necessarily meaning that it was destined to fall at that timeframe. The main reason it held out so long was that it took a while for the Japanese to assault Hong Kong Island. Defeating the Gin Drinker's Line was fairly easy, with the main obstacle being Victoria Harbour. However, WitP is unable to replicate this obstacle WITHIN the hex (a significant amount of Hong Kong is part of the mainland, with Hong Kong island being a small segment of it). This is the reason why it falls, because of the abstraction of a strategic scale game forces it to be so. WitP is much better than PacWar in this respect! I totally understand the HQ limitations. It seems those who complain the most have the least understanding of the difficulties posed by game programmers to make a game that works. It was simply too difficult and complicated to waste time focussing on something that affects only a few units (a couple of Philippine Divisions and Dutch Battalions) that really won't change the course of the war at all. It is better, IMO, to show historic limitations with this feature included than to have no limitations at all.
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