RE: Hakachi (Full Version)

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pry -> RE: Hakachi (7/29/2004 1:28:06 PM)

Data Collected

Just in case anyone is interested the Player requested changes/fixes/and suggestions list now comes in at at a whopping 31 pages.




Kizsam -> RE: Hakachi (7/29/2004 8:11:33 PM)

Hi

Not sure if this is mentioned, I only scanned the previous posts.

There are two seperate units that are named "51st Heavy AA Bn" in the Japanese OOB for Scenario 15. One of them is in Pescadores and the other is in Saigon.

Regards.




BPRE -> O19 Class Class (7/30/2004 12:19:10 AM)

Hi,

Here's a really minor one. When looking at the ship screen of Dutch subs of the O19 class or KXI class the show as O19 Class Class and KXI Class Class.

If you've got the time (I can understand that this will get a very low priority) maybe you could fix it.

Thanks for an excellent game
BPRE




McNaughton -> Aircraft Upgrades (7/30/2004 3:30:01 AM)

Currently the Blenheim IV upgrades to the Wellington III. I can find no squadron in the Far East that followed this upgrade pattern. Most Blenheim IV's upgraded to Vengeance Dive Bombers, or Blenheim V's.




m10bob -> RE: Aircraft Types (7/30/2004 6:57:09 AM)

Should the blimps be considered,there were 160+ in use by the U.S.(apparently exclusively),and they were used on both east and west coasts,and in the Med.
Used for ASW,scouting,etc,with a longer "in the air" range than a fixed wing,(so maybe the route need be plotted like a ship?)..They could carry depth charges!!..[sm=00000959.gif]




Mike Scholl -> RE: Aircraft Types (7/30/2004 8:07:03 AM)

And most importantly, NO CONVOY ESCORTED BY A BLIMP EVER LOST A SHIP during
the entire war. They were evidently quite good at their job.




McNaughton -> Missing Ships from Scenario 2 (7/30/2004 6:46:16 PM)

Some ships were notably missing from Scenario #2.

HMS Exeter CA (Arrives Jan 5, 1942) Originally a Singapore convoy escort, joined ABDA COM

HMS Emerald CL (Arrives Jan 29, 1942) Far Eastern Fleet, based out of Colombo, participated in Singapore convoys.

HMS Enterprise CL (Arrives Jan 13, 1942) Far Eastern Fleet, based out of Colombo, participated in Singapore convoys.

HMS Glasgow CL (Arrives Jan 5, 1942) Far Eastern Fleet, based out of Colombo, participated in Singapore convoys.

Plus, numerous Indian and British Sloops, Transports and Armed Merchant Cruisers.

http://leden.tref.nl/~jviss000/Default.htm (See SPECIALS -> SINGAPORE CONVOYS)




Ron Saueracker -> RE: Missing Ships from Scenario 2 (7/31/2004 1:58:44 PM)

The Luskan/Dadman AAR triggered a lingering issue regarding SOPAC HQ. I'm not exactly sure when when SOPAC was formed, but I'm pretty sure it was located in Auckland, NZ until August 1st, 1942, when it transferred to Noumea, New Caledonia.




Hard Sarge -> Campaign 42 to 46 (7/31/2004 2:32:27 PM)

ahh, the transports loaded and headed toward Lunga, why is the Marine CD unit loaded and the 1st Mar Div still sitting at the base, with no ships around to load them

kind of HARD to take Lunga with a CD unit

that TF carries over 40000 supply points

to load the 1st Marines, you would need to unload the CD unit and then reload the Combat troops (hopefully) the next day, but over all, throwing the whole invadsion plans off

HARD_Sarge




Howard Mitchell -> Aircraft Data (7/31/2004 8:13:17 PM)

I-16 Climb Rate
Currently the I-16 has the highest climb rate of any Allied aircraft. Though an under-rated design (often simply because it was as ugly as sin and looked old-fashioned, with an open cockpit) its climb rate was not that good.

According to this web site http://en.wikipedia.org/wiki/Polikarpov_I-16 the I-16s supplied to China were I-16 Type 10s (not the I-16c which I cannot find any references to either in books or via Google). The Type 10 was powered by a 750 hp M-25V engine and had the following characteristics:

Maximum speed - 278 mph
Initial climb rate - 2,100 feet/min
Service ceiling - 27,000 feet
Armament - 4x7.62mm ShKAS machineguns

The figures for the other I-16 variant listed in the game, Soviet-operated I-16 Type 24 with a 930/1100 hp M-63 engine, are:

Maximum speed - 285 mph
Initial climb rate – 3,250 feet/min
Service ceiling – 35,500 feet
Armament - 4x7.62m ShKAS machineguns, 6xRS-82 rockets

The designations given to Soviet aircraft production were chaotic compared to European and American practice, often with no clear distinction being made between different models of the same aircraft. Many I-16 Type 28s were built using I-16 Type 24 components with the exception of 2xShVAK 20mm cannon in the wing, so a cannon-armed Type 24 is not ahistorical.

My source is 'Soviet Air Force Fighter Colours 1941-1945' by Erik Pilawskii, ISBN 1-903223-30-X, which covers aircraft design and history in depth as well as colour schemes.




Becket -> RE: Aircraft Data (7/31/2004 9:21:30 PM)

Loaded the patch and checked the Soviet OOB for August Storm, and the random WO is still in command of not only Far East Command (Vasilevsky's command), but several other fronts. The actual OOB can be found here: http://www-cgsc.army.mil/carl/resources/csi/glantz3/glantz3.asp#ap2

I know it's just a minor scenario, but I would be overjoyed to see the historical commanders present. Also, note that the other problem with the OOB is that everything on the map is attached to Far Eastern Command instead of the respective Fronts.




McNaughton -> RE: Aircraft Data (7/31/2004 9:27:59 PM)

quote:

ORIGINAL: Becket

Loaded the patch and checked the Soviet OOB for August Storm, and the random WO is still in command of not only Far Eastern Front (Vasilevsky's command), but several other fronts. The actual OOB can be found here: http://www-cgsc.army.mil/carl/resources/csi/glantz3/glantz3.asp#ap2

I know it's just a minor scenario, but I would be overjoyed to see the historical commanders present. Also, note that the other problem with the OOB is that everything on the map is attached to Far Eastern Command instead of the respective Fronts.


This is because units will not recieve supplies unless they are attached to a theatre command.




Becket -> RE: Aircraft Data (7/31/2004 9:33:16 PM)

quote:

ORIGINAL: McNaughton

quote:

ORIGINAL: Becket

Loaded the patch and checked the Soviet OOB for August Storm, and the random WO is still in command of not only Far Eastern Front (Vasilevsky's command), but several other fronts. The actual OOB can be found here: http://www-cgsc.army.mil/carl/resources/csi/glantz3/glantz3.asp#ap2

I know it's just a minor scenario, but I would be overjoyed to see the historical commanders present. Also, note that the other problem with the OOB is that everything on the map is attached to Far Eastern Command instead of the respective Fronts.


This is because units will not recieve supplies unless they are attached to a theatre command.


Ah, okay. I can live with that. Also, it looks like some of the units are on the map too soon, but I can live with that, too. [:D][:D][:D]




Hipper -> 7 th armoured beigade (7/31/2004 10:47:10 PM)

Hmm just got to may 1942 when 7th armoured brigade arrives, imagine my supprise when they have a rather measly 55 or is it 60 experience,

not to recap their war record but they had just spent 2 years of very active war in the desert against the Africa corps and the Italians, I strongly suspect that they should be the most experienced allied unit in the game

Granted they had just been withdran from combat in the desert and re equipped the did not suffer disasterous personel casualties.

Slim had a very good opinion of them

cheers on to page 32




Drongo -> RE: Campaign 42 to 46 (8/1/2004 10:24:30 AM)

quote:

ORIGINAL: Hard Sarge
ahh, the transports loaded and headed toward Lunga, why is the Marine CD unit loaded and the 1st Mar Div still sitting at the base, with no ships around to load them


Already reported in the support thread. We will look into it.




Hard Sarge -> RE: Campaign 42 to 46 (8/1/2004 10:54:09 AM)

Thanks for the reply
the size of some of these posts, makes it HARD to tell if anything is seen or not

(I was still able to take Lunga, fast transports for the 1st Marines and had to move half the Para's over from Tilgui (?) but still got bad guys on Tilgui)

HARD_Sarge




pad152 -> CXAM Radar?? (8/1/2004 7:44:10 PM)

Witp all version upto 1.21
The USN BB Colorado (Maryland class - 3145) starts the game (campaign 15) with it's CXAM Radar (damaged - red), that never get's fixed, it looks like the problem is no CXAM Radar is being build?

OOB Questions:

1. Should the Colorado start with CXAM Radar?

2. Shouldn't the CXAM Radar be built?




TIMJOT -> RE: 7 th armoured beigade (8/1/2004 11:09:40 PM)

quote:

ORIGINAL: Hipper

Hmm just got to may 1942 when 7th armoured brigade arrives, imagine my supprise when they have a rather measly 55 or is it 60 experience,

not to recap their war record but they had just spent 2 years of very active war in the desert against the Africa corps and the Italians, I strongly suspect that they should be the most experienced allied unit in the game

Granted they had just been withdran from combat in the desert and re equipped the did not suffer disasterous personel casualties.

Slim had a very good opinion of them

cheers on to page 32



They may be under expirenced but they are waaay over equiped, with having Grant tanks in their TO&E in early 42. Historically they were equiped solely with M3 Honeys, MKIV light, various amored cars when shipped to SE Asia.




Ron Saueracker -> RE: CXAM Radar?? (8/2/2004 1:31:42 AM)

quote:

ORIGINAL: pad152

Witp all version upto 1.21
The USN BB Colorado (Maryland class - 3145) starts the game (campaign 15) with it's CXAM Radar (damaged - red), that never get's fixed, it looks like the problem is no CXAM Radar is being build?

OOB Questions:

1. Should the Colorado start with CXAM Radar?

2. Shouldn't the CXAM Radar be built?


The West Virginia had CXAM radar at Pearl Harbor so it was included throughout the class. Should upgrade to SC or SG. There was a problem with this and has been pointed out in dev forum numerous times. Still a problem?




Montbrun -> RE: CXAM Radar?? (8/2/2004 2:14:27 AM)

The 7th Armored Brigade Group in Burma was composed of the 7th Queen's Own Hussars (52 Stuart Is), the 11th Hussars (52 Stuart Is), the 1st Battalion Cameronians (Motor Battalion) from 2/24/42 - 3/12/42, the 1st Battalion West Yorkshire Regiment (Motor Battalion) from 3/12/42 - 5/12/42, the 414th Battery, RHA (Essex Yeomanry - 8 x 25 pounders), "A" Battery, 95th AT Regiment RA (12 x 2 pounder AT), 65th Company Royal Serrvice Corps, 13th Field Ambulance Company, RAMC, Ordnance and Field Park Companies.......




Brady -> RE: CXAM Radar?? (8/2/2004 3:06:24 AM)

Many of the Japanese Aircraft are armed with the wrong Guns, Several Army Planes are listed as having the Ho-3 when they should have the Ho-5, many Navy Planes Are listed as Having the Type 99, when the Should have the Type 99 MK 2, All Zeros Past the A6M2 Should Have the Type 99 MK II cannon as an example, their are also many bomb isues with the Japanese planes somebody semingly had a stiffy for the 60KG bomb type as it was stuck on all kinds of planes including army ones. I asume Japanese aircraft ranges have been neutered in many instances for play balance? Have these isues been mentioned before?

Their are other isues as well for example the Mavis shows the Toprs as internal, when they should be external, I am hesistant to start a compleat list well, because it would take forever to do and it may be pointless to do, since this may be already know are these isues on the to do list?




Onime No Kyo -> RE: CXAM Radar?? (8/2/2004 11:17:48 AM)

quote:

"A" Battery, 95th AT Regiment RA (12 x 2 pounder AT)


Not an OOB complaint, just a question. [:)] Was it usual UK practice to dismember units like this?

Also...I haven't followed the OOB thread much (completely out of my league) but I noticed that in the database there is an L-3 "vehicle". Would this be the Italian AFV (if it can be so called)? If so, what in the world is it doing in the Pacific? If not, what is it?




Rainerle -> RE: CXAM Radar?? (8/2/2004 11:53:55 AM)

Hi,
APD-46 starting at Sasebo has CMDR Montgomery as captain.
Question: Why is it, that many floatplane groups have less max. aircraft than the capacity of the ship?
Example: Yamato, 2 x 3 plane chutais, capacity 7 ?
Musashi 2 x 2 plane chutais. capacity 7 ?




pry -> Data Collected (8/2/2004 1:09:32 PM)

data Collected

Just a quick note, from now on for OOB reports 2 additional pieces of information are needed with each report/request

Game Version Number and Scenario Number

Example (i'll use Rainerle's last post as an example)

V1.21 Scenario 15, APD-46 starting at Sasebo has CMDR Montgomery as captain.




pry -> RE: CXAM Radar?? (8/2/2004 1:18:19 PM)

quote:

ORIGINAL: Brady

Many of the Japanese Aircraft are armed with the wrong Guns, Several Army Planes are listed as having the Ho-3 when they should have the Ho-5, many Navy Planes Are listed as Having the Type 99, when the Should have the Type 99 MK 2, All Zeros Past the A6M2 Should Have the Type 99 MK II cannon as an example, their are also many bomb isues with the Japanese planes somebody semingly had a stiffy for the 60KG bomb type as it was stuck on all kinds of planes including army ones. I asume Japanese aircraft ranges have been neutered in many instances for play balance? Have these isues been mentioned before?

Their are other isues as well for example the Mavis shows the Toprs as internal, when they should be external, I am hesistant to start a compleat list well, because it would take forever to do and it may be pointless to do, since this may be already know are these isues on the to do list?


A complete point by point list is required for items you feel are in error, they will then be reviewed for possible future correction in a patch.




Brady -> RE: CXAM Radar?? (8/2/2004 7:41:24 PM)

CC, Pry hear is a start:

Below is a list by plane type of errors found in the OOB of Scenerio 16, I modified my 15 so I wanted to start with a clean slate so I used 16 as the base, the errors are referenced to Rene J. Francillon's Book Japaese Aircraft of the Pacific War, and some of Buschells volumes on Japanese aircraft, and so other books I have on the subject.

A Note on Endurance, for the most it would seam that endurance figures are about half that of the range listed for the plane type in most referances, though in many instances the figure given in the game seams considerably less, since I am not entirely shure how WiTP handels this my coments on the endurance errors beleow may be off in this regard.



A5M4: Endurance given as 746 st miles in most referances yet in the game listed at 200. Manuaver it has been my understanding that the A5M was as manuaverable if not a bit more in fact than the Zero yet this is not reflectedin the manuaver rating in the game.

A6M2-N: Endurance listed as Normal at 714 miles/ Max 1,107, yet in the game given as 240.

A6M2:Endurance figures listed at 1,160 Normal/ 1,930 Max , game gives about 590, not bad if based soly on normal, but my understanding is that max included the drop tank and this was used often. Manuaver figure is less than the A6M3 and this is not corect the A6M2 was more manuaverable than the A6M3.

A6M3: Endurance again seams off Max listed as 1,477, and game alows 385. Manuaver see A6M2 coments. 20 mm Type 99 Cannon soould be 20 mm Type 99 Cannon mod.2.

A6M5:Endurance again seams a bit low 1,194 Max given yet we see only 310 in game, again max figure would sugest the use of a drop tank, and this was often done. Gun Package should be two 20 mm Type 99 mod 2 cannon, and one each of the following 7.7mm type 97 MG and 13.2mm type 3 MG, since the A6M5 is a generic a/b and since most of the planes built in this series were so equiped it would seam the more represenative gun load out. Their is also some argument for switching the 60 KG bombload for a single 250 KG as this was often dun in the field and led to the standaradsation of this load out on future models.

A6M5C: Endurance see above. Gunpackage should be three 13.2 mm type 3 MG's and two 20 mm type 99 mod 2.

A6M8: Endurance suspect based on finding listed above. Gunpackage should list 20 mm Type 99 mod.2, should also carry the 250 Kg bomb type, indead it was capable of carrying the 500 KG bomb.

A7M2: Endurance seams a tad low again though not as bad as some of the figures listed above, realy hard to say since this plane never realy entered combat. 20mm Cannon should be again the 20mm type 99 mod.2.

N1k-: Endurance N1K1 890/1,581 (normal/max) miles, N1K2 1,066/1,488 miles, game alows 230!, I listed both types since the George in WiTP is generic representing both plane types. Bombload should be two 250 KG bombs , the gun package is representative of the N1K2-J, and the bombload of this and many of the N1K1's was two 250 kg bombs, heck some models could load four 250 kg bombs.

J2M:Endurance listed at 1,180 st miles game alows 320. Gun package should be two Type 99 cannons and two type 99 mod.2 cannons.




TheElf -> RE: CXAM Radar?? (8/2/2004 7:54:17 PM)

quote:

ORIGINAL: Brady



A6M3: Endurance again seams off Max listed as 1,477, and game alows 385. Manuaver see A6M2 coments. 20 mm Type 99 Cannon soould be 20 mm Type 99 Cannon mod.2.


Brady,
Are you talking about the Model 22 or the Model 32? I have already posted on this matter in this thread. I am not sure why but it seems the A6M3 is doomed to be represented by the lesser produced and lesser capable model. Makes you wonder why you'd WANT to upgrade to it.

The A6M3 that is represented in this game is the Model 32 known as the clip-winged, no gas-havin', "Hamp". The problem I see with that is that the Model 22 was produced in greater numbers (560 Mod 22 & 343 Mod 32)

The Model 22 had the wingtips added back on in order to lower wing-loading for the 9.9 Imp-Gal fuel tank installed in each wing. These tanks gave the Model 22 effectively 100 mile longer range than the A6M2!!! In fact it was these Zeros that made the 644 mile round trip to Guadalcanal from Rabaul. Now anyone who has played UV or WitP in the Solomons knows that this won't be possible with the current representation of the A6M3.

Given that the Model 22 was built in greater numbers and came into production only 2-3 months after the first model 32s shouldn't IT be used as the "Generic" A6M3 model in WitP?

Generally speaking, I'd also like to see more Japanese sub-variants modelled, and the upgrade paths for IJ Army and Navy made more flexible.

I am currently working on a Scenario that fixes the A6M3 to the Model 22 standard, brings the George in a little earlier (basically when the Shiden did 11/43), and makes the IJ Army and Navy Fighter Paths a bit more linear (thus more flexible). unfortunately this is just my scenario and not the official game Scenarios.


quote:

ORIGINAL: Brady
N1k-: Endurance N1K1 890/1,581 (normal/max) miles, N1K2 1,066/1,488 miles, game alows 230!, I listed both types since the George in WiTP is generic representing both plane types. Bombload should be two 250 KG bombs , the gun package is representative of the N1K2-J, and the bombload of this and many of the N1K1's was two 250 kg bombs, heck some models could load four 250 kg bombs.


I agree with this too. not to mention there is an entirely different aircraft (the N1K1) that should be available in late 43'

I'm not sure how the endurance is formulated. does that number equate to some mileage or is it an abstract number that is compared to all the other abstract ENDUR #s?




vonmoltke -> RE: CXAM Radar?? (8/2/2004 8:39:48 PM)

Posted this in Brady's thread, too:

The A6M5c specs in the game appear to correspond to what was actually the A6M7. The A6M5c was not a fighter-bomber and had the gun armament Brady mentioned above.




mdiehl -> Missing AGC/WAGCs (8/3/2004 1:47:18 AM)

Fallschirmjaeger requested that I mention these missing US WAGCs (Amphibious Assault Command Ships).

Treasury Class (327')
Displacement: 2750
Max Speed: 20 knots
Range: 8000 nautical miles @ 12 knots
Armaments: 2x5"/38, 2x3"50, 6xtwin 40mm, 4x single 20mm, 4x DCK, 2 x DC rack, 1x hedgehog projector.
Compliment: 252.

Available as WAGCs 1 January 1944 San Diego with the most recent fire control and air search radars.

Total number of ships, 3: WPG(WAGC)-31 Bibb, WPG(WAGC)-33 Duane, WPG(WAGC)-46 Spencer. Their principal use was as AGCs for the ancillary invasions surrounding the main invasions at Okinawa and Iwo (principally Karema Retto and ChichiJima).




Brady -> RE: CXAM Radar?? (8/3/2004 1:58:06 AM)

J1N1-S: Endurance listead at 1,581 miles normal and max at 2,348, the game alows for 540. This plane type was fited with several diferent gun configurations, while the upward guns apear to be of the Type 99 MK I series the forward guns are Type 99 MK II (depending on the varient) If radar equiped (or searchlight as many were ) the forward guns would not be carried. My referances dont show the night fighters carrying bombs, also the bombs are shwon a facing -F, I beelave 12-XT is the corect facing for this weapon type.

J1N1-R: The endurance figure of 600 for this planes does indead seam better than it's relative listed above though again it does apear to be a bit short changed.

C6N1-S: 1,914 normal,3,300 max miles game alows 480. Again this plane type is shown having a bomb capacity and I done beleave othe rthan in a Kamakise role it ever realy had one moch like the J1N listed above, unless this is neaded to alow for the Kamakisie aspect (if so this is kinda odd since the load they were capable of carying in these guises was considerably larger than the ones given in the game, the J1N for example could manage two 250 kg bombs in a Kamakise configuration.)

C6N: See above.


D1A: I like how we can have the standard and well published full bombload for this plane and we cant for the val[:)] Endorance figures seam ok for this plane though still a bit shy not enough to realy mention.

D3A: Endurance is again semingly short for this plane with 914 to 840 miles given for the two primary varients (again the val is generic in WiTP) and a game value of 300 shown. As is well know by now the bomb load isue for the val is a subject of much debate. The manuaver figure for this plane is a bit harsh imo, Vals were very handy so much so if fact tehy were considered capable of dog fighting.

D4Y: We again have a generic Japanese aircraft model, and the figure given for spead is representative of the slowest of the all at 343. A total of 2,038 D4Y's were built of those aprox. 700 were D4Y1's rated at 343 max spead, the rest all betered this spead by around almost 20 mph, the D4Y3 and D4Y2 managed 357 and 360 mph respectively and together represented the larger share of teh production run with well over 800 of both types being built, finishing out the run was the D4Y4 rated at 350 mph. Endurance figure in the game for this type is 220,despite the fact it managed on average nearly 1,000 miles normal and about 2,000 miles max (vared between 2,400 and 1,600 depending on model for max range). Bombload the game alows but one single 250 KG bomb, though the D4Y in all it's guises could manage 500Kg loads for short ranged sorties, what is realy interesting is depending on the source the only times this plane type managed to hit a CV it did so with a 500 KG bomb ( or two 250 KG bombs again depends on the source). Manuaver figure again seams a bit harsh.

B4Y: Seams close enough though still a tad short on the range figure.

B5N: Endurance seams odd only becuse I dont compleatly understand how WiTP arives at these figures,referances list from between 608 and 1,237 miles (normal/Max) for this plane the game alows 380. the Manuaver figure for the Kate seams a bit harsh at 20, having flow it in flight sims the plane is very easy to handel and was preportedly so in real life.

A note on Manuaver: Figures Having as an example a plane like the Hellcate with a figure of 36 and the Zero at a similar figure is giving me serious WTF vibes, prety much all the planes above could easly outmanuaver a plane like the Hellcate yet their manuaver values are way lower, even planes with identicale manuaver figures like the George and the Hellcate give cause for serious concern since the George owns a Helcate in this regard.


B6N: Again we have a generic plane type hear the endurance is agin a point of concern, with figures given for 909-1,085 normal/ 2,142-1,892 max miles to a game figure of 350. Torpedo is show as "11-INT", I belave "12-EXT" would be the corect setting. Manuaver agian a bit harsh.

B7A: Endurance, figures given show a normal range of 1,151 max of 1,888, game alows 450. Manuaver figure of 22 is way off by all acounts this plane handeled extreamly well some sources liken it to that of the Zero in this regard. This plane should also have an Armor value of 1.



B7A:




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