Mike Scholl -> RE: ASW way to effective (7/27/2004 4:04:59 AM)
|
quote:
ORIGINAL: zendar I have seen some of that. I was refering to 6 in one evening. Brian Your complaint is very legitimate if the submarines were in different hexes as you description implies. You are complaining about the "INSTANT" nature of ASW. To cover the distance you suggest in your post, the DD TF would have to be travelling at 30+ knots. Problem is that WWII ASW equipment didn't function at that kind of speed because your own vessel would be producing too much noise and interferance. That's the reason purpose built ASW ships rarely had a top speed of much over 22 kts. High speed was a counter to sub attacks only in that the targets moved through an area so quickly that a sub couldn't "set up" to attack them..., but by the same token, the sub itself was pretty safe from them as well. This whole area of the game is messed up. ASW efforts expend no time and are con- ducted at any speed setting. Totally wrong. Even if you know that a sub has been spot- ted in an area, finding them once they've submurged is a slow and painstaking process. It could easily take a whole day. It's not that the Japanese TF didn't have a good chance of finding, fixing, and sinking the nearest sub (they brought enough units), but the speed you describe for running down the whole patrol line is idiotic in the extreme.
|
|
|
|