ZOOMIE1980 -> RE: What we do like from WitP (7/28/2004 4:35:21 PM)
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ORIGINAL: Jaws43 Well these days everybody is asking for improvements, patches and add-ons. But let's not forget what we do like about WitP. Here I go: quote:
1: Auto-convoy system Yes, a nice feature, but you have to watch it closely as the Japanese player. It tends to suck dry the Home Islands. Right now every base in the home islands is sitting at under 10000 supply as the auto-convoy has over 50TF's delivering supply all over the captured SRA. quote:
2: Computer control system No experience with this. Posters seem to have mixed feelings on this one. Computer seems to do some really DUMB things every now and then. I personnaly don't use it. quote:
3: The Map Yea, it's pretty nice. quote:
4: Mass of planes/ ships/ bases and LCU Good and bad. Good for the history buffs out there. A bit of data overload, though. Getting more comfortable with the volume now, though. quote:
5: Industry system The single biggest point of confusion about the whole system. A REAL drawback, especially for the Japanese player. Needs a LOT more abstraction and simplicity. Most of us are not all that interested in being Albert Spier but would rather be more of a Yamamoto. That flow chart posted yesterday speak volumes all by itself. quote:
6: Complexity Goes with the above. Great for anal detail nuts but a lot of potential players will get bogged down in a hurry. Leads to excruiatingly long orders phases and long resolution phases. Not sure how a game that will take the better part of a YEAR to play one scenario is going to fly, long term. Not many, if any, other than the testers, seem to have gotten past March 42 in #15. And the game has been out over a month now. quote:
7: Aviation units Yes and no. Missing some key models like the C46. The pilot training issues, the upgrade method and path complexity, the aircraft production complexity, the aviation support mechanism, is all a potential big drawback for many. Again, depends on your perspective and likes and dislikes. quote:
8: The Russians Yea, that's kind of nifty. Nice to actually see them in the game. And nice to be able to trigger them, if you want to. Not sure, though, how historically accurate they are modeled, at least early in the game when Stalin was stripping the Soviet Far East bare. They may of still had number, but not sure the quality by late 1942 was anywhere near as good as modelled. quote:
9: The AI AI's suck in general. To be fair, this AI is as good as any in the genre, better than most, but you have to really strive to limit yourself as the human to historic reality or else you will cause it to do outlandish stuff and work itself into these death spirals. (Try, as the American player, for instance, to go all out and spend PP's place 2 full Div's, aviation support units and as many planes as possible in Rabaul before the Japanese get there in about three weeks and watch the AI impale itself for weeks on end). quote:
10: This forum[;)] Yea, pretty cool. Matrix basically gets a FREE support and customer service staff right here. Not sure if by design or hapinstance, but it's so.
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