Tanaka -> RE: acclerated ship (11/10/2004 8:14:48 AM)
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quote:
ORIGINAL: irrelevant With no shipyard changes, Japan gets 1174 naval shipyard points per day. On 12/7/41 the following have reached the stage of construction that requires the expenditure of shipyard points in order for them to advance towards completion: 4CV, 2CVL, 2BB, 1DD, 12SS requiring a total expenditure of 1260 points per day. From the start there is a deficit that can be handled in various ways. you can convert merchant shipyards. You have 1000 points worth of them at the start, and only 510 points worth of merchies burning. But that is before you convert AKs to AE, AR, AS, AV, and MLE. Those guys cost an additional 18 points a day each. Only you know how many of those you are going to make, so only you know whether you have leftover merchie capacity or not. The other thing to keep in mind is that this is the situation at the start. It is not static but can and does change on a daily basis as some ships arrive and others reach the point where they start burning shipyard points. For example, the expenditure required for merchant ship construction on Jan 3, 1944 is 2612 points. That's pretty rich for your 1000 point per day budget. Fortunately for you, by then you are likely to have excess naval shipbuilding capacity that you can convert to merchant construction. The only question then is whether you have the HI to build all those ships (and of course, whether you still actually need any of them!). The only way to really be able to plan your shipbuilding is to build a day by day construction plan for the entire war including all possible ships, and then start tweaking it. I have done this, and would be happy to share it, but the files are huge. The one for warships is 23 megs, the one for merchies is 37 megs. One last question: How did you figure out that on turn one you are already spending 1260 points per day completing 4CV, 2CVL, 2BB, 1DD, 12SS??? ...and the same with the merchant yards? How did you figure out you are already spending 510 points per day completing merchant ships? Which merchant ships are these? And how do I fix my merchants so they all arrive on time like i did in my Shinano example??? What ships should I halt so that all my merchants arrive on time??? "The only way to really be able to plan your shipbuilding is to build a day by day construction plan for the entire war including all possible ships, and then start tweaking it. I have done this, and would be happy to share it, but the files are huge. The one for warships is 23 megs, the one for merchies is 37 megs." I would love to see this! Could you post or email or send to Spooky??? Thanks!!!
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