Charles2222 -> (1/29/2002 10:02:00 AM)
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Mogami: The example you gave about MGs, was almost the perfect opportunity to plot reverse fire considerations, or at least that's how I think of it. What I'm talking about is DON'T FIRE. Let you firing come on the enemy's turn.
Here's the rundown:
I believe you said he had 3 units and you had a few.
If you fire, he will retaliate with every gun (and we know the AI is going to fire three not two times) he has, totaling maybe 8 total guns firing on three fires. 1-to-3 (and it can get as bad as 2-to-8 if you fored with only 2 guns and he fired with 8), not good odds.
OTOH, if you do not fire, he will fire on his turn. If Mg fires he gets maybe two shots, you fire back at that unit with two of your own (enemy down in units firing 1-to-2). The total guns firing likely find the enemy down 2-6. No matter what you do, you're better off not firing on your turn. IF you have only one flamethrower, it may be worth using it and not waiting for the enemy turn for opfire, but even that may be a worser tactic.
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