AI diplomacy? (Full Version)

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CSSS -> AI diplomacy? (8/3/2004 2:55:02 AM)

Another thought is the AI going to be doing any independant diplomacy?




YohanTM2 -> RE: AI diplomacy? (8/3/2004 3:21:30 AM)

Some of the screenshots Marshall has shown recently are attempts to ally with AI nations. You can even bribe them to stand a greater chance..history or what [:D]




Marshall Ellis -> RE: AI diplomacy? (8/3/2004 4:14:20 AM)

Hey guys:

Yes, the majors will be attempting alliances independently. They will be a bit more selve serving than your friend of 20 years who has played with you a hundred times so don't get mad when the AI evaluates your alliance as a liability as opposed to a benefit and stabs you in the back.

This is also dependent on the personality profile that is preloaded before the game starts. These profiles are randomly picked and determine how aggressive they are toward their goals. The goals never really change i.e. Great Britain will never have a King that will be Friendly towards Napoleon (at least in this release ;-) BUT they might have a King that wouldn't hesitate to stab Russia in the back to get at France.

Keep in mind that we'll never be able to achieve the tense environments of 7 human players. I'll keep working toward it but the PC will never bluff as good as us humans (we were made to be untrustworthy).

Hope this helps...

Thank you




ktotwf -> RE: AI diplomacy? (8/3/2004 7:17:04 AM)

That sounds really good, Marshal Ellis.




peskpesk -> RE: AI diplomacy? (8/3/2004 8:59:18 AM)

Marshall what (if anything) can you ask your AI allied do?

Like

1) Guard area
2) Combined movement
3) Loan of corps
4) Loan of money
5) Attack area
6) Transport corps
7) Build supply depot

etc,etc




Marshall Ellis -> RE: AI diplomacy? (8/3/2004 4:16:38 PM)

Peskpesk:

Right now not a whole lot! You can call them to war of course which simply makes your objectives the same. They can give you money and we're working on a system where they can be prompted to give you money.

We've thought of actually adding an ally system based on the UMP system of EiA i.e. you ally Great Britain and they are an AI player then you get control of Great Britain BUT that could really sway the game!

What do you guys think?

Thank you




carnifex -> RE: AI diplomacy? (8/3/2004 5:03:39 PM)

Nah, total control is too much and would probably lead to gamey ahistorical play.

I like peskpesk's idea, where you would open a diplomacy dialog, and after passing whatever test for success you could choose from a menu of actions, with each action being rated for difficulty.

Like you could for example choose Russia, then choose Guard Area, then click the province, and then Russia would send some corps there, with the amount sent based on how much they like you at the time.




Ozie -> RE: AI diplomacy? (8/3/2004 6:20:55 PM)

Marshall

Something akin peskpesk's suggestion would be great. Limited goals to be met in limited time. That would allow real working alliance.




eg0master -> RE: AI diplomacy? (8/3/2004 7:30:06 PM)

I also like the possibility to ask for limited help. Probably the best thing.




peskpesk -> RE: AI diplomacy? (8/4/2004 9:13:08 AM)

Marshall

I think UMP will be to powerful for the game balance of EiA.

I belive there are two ways to do alliance with a computer AI.

1) The AI remains in compete control and the human player can through predefined options ask the AI to do different things like:
• Guard area/stop guard area
• Combined movement/stop combined movement
• Loan of corps
• Loan of money
• Attack area
• Transport corps
• Build supply depot
• Garrison town/stop garrison town
• Declare war/take peace with
Etc

2) A variant of limited UMP. The player gets full control of half the countries corps and half the fleet and half the money. The corps remains under the players control as long as they have not taken more the half strength damage (Similar to the loan of corps peace option). The corps can also be returned to the AI control faster if the number of enemy corps in the AI home country is equal or grater the number of friendly corps in the AI home country. The corps the AI controlled is used as home country defence.
A variant is the player could have an option to pay money (like 3gp strength point) to lone back returned corps or rent one extra corps, It’s also possible to think the AI chance of leaving the alliance is based on how many corps the player control’s. So the player must use the AI corps wisely and not sacrifice them more than he can replace with half the money.

Also I think the loyalty of the AI toward the alliance so grow with time and war success, to a certain secret max loyalty based on the ai personality. And the opposite, the faithfulness should decrease with war setbacks, bribes to leave the alliance and with any earlier back stabs.




Marshall Ellis -> RE: AI diplomacy? (8/4/2004 3:51:10 PM)

Thanks for the ideas guys! I'll do some thinkin on the non-ump or ump variant situations...

Thank you




shanebosky -> RE: AI diplomacy? (8/4/2004 5:59:45 PM)

I think the comp has to retain control of itself--because an AI country can still ally with multiple others, no?
But I agree that there should be some sort of checklist to ask the comp ally different options.
Perhaps also the comp could somehow give allies during diplomacy a general idea of what it intends to do that round (declare war, move here, etc.), so that at least some level of coordination could be achieved. If the comp intends to break the alliance soon, of course, then the info given might be intentionally misguiding...




Madcombinepilot -> RE: AI diplomacy? (8/4/2004 9:11:32 PM)

What will happen in regards to combined movement with an ally? I am thinking of the usual Prussia/Austria aliance vs France early in the game. Its always to the central powers advantage to fight in a stack under Chuck. France prefers to beat the snot out of them in seperate groups....

Will the AI allow for combined movment (a 'total commitment' ) in that kind of senario?




YohanTM2 -> RE: AI diplomacy? (8/4/2004 11:31:11 PM)

We never played with UMPs as it swayed the game too much. If we had less than seven we divyed them up with all countries being controlled. Far better to know from the start who was with who than to have the UMP stuff happening.




ktotwf -> RE: AI diplomacy? (8/5/2004 12:23:18 AM)

As long as, militarywise, you can have movement together with the AI that would allow you to have a huge multi-national battle ala Leipzig, I'm fine with it.




j-s -> RE: AI diplomacy? (8/7/2004 9:02:25 PM)

quote:

ORIGINAL: peskpesk

1) The AI remains in compete control and the human player can through predefined options ask the AI to do different things like:
• Guard area/stop guard area
• Combined movement/stop combined movement
• Loan of corps
• Loan of money
• Attack area
• Transport corps
• Build supply depot
• Garrison town/stop garrison town
• Declare war/take peace with
Etc


I like this, peskpesk. Sometimes you just need to know what your ally will do before making own move. For example:
Russia offers to spain, that if spain dows GB someone will get troops to England in this month. But it's important to know, that France/Russia/spain fleets will move to correct plase with right corps. And if Spain player wont be sure, he won't dow GB.

And can I ask my ally to transport my corps to some area? and so on... It needs a way more than just "dow XXX" or "give money" in the EiA.




mattbirra -> RE: AI diplomacy? (8/12/2004 3:34:51 PM)

i been reading this topic and i i've found interesting ideas...
Let me, please, add one more. Could be a possibility to increase control of an AI country step by step ???
i.e. Human player (FRANCE) allies with AI player (PRUSSIA). In a first step may be Prussia could let france use , say, two corps, this corps engage in battles and that gives Prussia VP's so France can take control of another Prussia corp ... the more VP's Prussia gets the more control can take France over Prussia ... ever control little by little the diplomatic capabilities of Prussia and so, in the other hand, the more vp's Prussia lose the less control France has ...
This allows a human player to have control over the Ai but not too much because that could make the AI win the game and human player should balance the situation...
Even a track of win/lost VP's among countries could be a possibility to infuence in future cooperation ...

I dont know if I explained myself good enough...

Marshall, congratulations for your job ... [:'(]




heychadwick -> RE: AI diplomacy? (8/20/2004 11:25:45 PM)

I think that join movement between an ally is a powerful tool in the game. It would hurt if you couldn't jointly move forces in the game, especially when facing France in that "mother of all battles". What about being able to offer join movement to the AI? When they say yes, you can make suggestions for moving their forces. In other words, it looks like you can move their forces with your forces. You then hit the SUBMIT button to see if they accept you moving their forces in that methond. In other words, you can suggest to the AI what you want to accomplish in the joint movement phase. The AI evaluates it, and then can reject it or accept it.

Just a thought.




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