Titi -> RE: multiplayer games (8/5/2004 7:22:27 PM)
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quote:
ORIGINAL: Yohan quote:
ORIGINAL: NeverMan Simultaneous play should really be reserved for a completely different game, not EiA. EiA was not designed for simul play, therefore, I would think it a bad idea. It's not "Diplomacy", it's a much more complex game than that. Completely agree. This has been hashed out a number of times. One of the key structures of EiA is the player turns and the special abilities that France and GB have with regard to this. I think you miss the point : working simultaneously to plot your moves is completly different than having simultaneous move. When playing the board game and no war is happening or even a war where you don't want to be involved or where you can't (like enforced peace), the players of my groups were playing with simultaneous mouvement for those wanting. With the courtesy of declaring to other player any movement than can be tendancious with this aspect. It's just a wat to pace up the game, and playing a 18 month period in a single evening. By the same way, when you start and evening by a french declaration of war, it's common to see him move first and do his move in a number of seconds. it's just planning, nothing to do with simultaneous move. I think it won't be too much for marshall to program a screen where you can pre-plot your move, forage, garrison and depot use for your turn, but submitting it only when it's time and with the ability to change some part of it if the movement of another player require it. You won't be forced to use it, just can if you want.
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