KG Erwin -> RE: Getting in cover (8/4/2004 2:22:19 AM)
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Three things you need to establish, when setting up a defense or delay mission: line of sight, cover, and height. Even against the AI, my defensive line takes some peculiar twists and turns, but terrain is both your enemy and your friend. In this game, height DOES matter, but be careful that you don't allow your enemy to see you as easily as you can see him. It's tricky, which is why I spend much time just on my initial deployment. If terrain permits, establishing killing grounds and ambush positions are vital. While SPWaW is not, in the strictest sense, a military simulation, the proper application of accepted military principles does apply. Online period combat manuals do exist--I found one for the USMC for Amphibious Assaults (1944), and one for the conduct of "Small Wars" (anti-guerrilla and domestic disturbance ops, circa 1940). Some may find these historical manuals quaint and inconsequential, but I think they are invaluable resources --most of the basic lessons they provide are timeless, and only have been updated by the armed forces to reflect the changes in modern weaponry and tactical thinking.
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