Mr.Frag -> RE: Early war Dutch primer (8/4/2004 9:24:14 PM)
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A couple things to note that I strongly disagree with: (a) pulling out your engineers and support grunts! The odds of having large amounts of damage done to the base when captured goes way up with engineers present. To give you an good example: Palembang is 700 Oil ... without engineers there, it might take 50 or no damage. With engineers there that 700 could be trashed down to 250. Each point of damage done is 1000 supply that Japan has to ship there to do repairs. It is also that much oil that is NOT being produced each turn. Lets take 50% damage as an example: 700 / 2 = 350 = 350,000 supples + 350 DAYS of reduced production. All that at the cost of some engineers??? How can you pass up that one??? Now, moving any support groups from non-production hexes to production hexes is another story, but you sound like you are thinking bail them out to save them. They are meaningless except for their destruction abilities in the overall scheme of things. (b) Building up the base Again, rather pointless ... you are better off *moving* all the troops OUT of the base hex which will draw the supply with them into their current hex. If you want to build, the only thing to build is the fortification as it is lost when the base is captured (you burned supply for no net gain - valid) (c) Running away I approached the game this way the first 20 or so games ... then i decided to see just how much abuse i could cause by sticking around to the last bullet. I found that by fighting to the death that I could stretch the SRA for a good couple of months resulting in multiple convoys of supplies and troops and fuel being brought over from the USA to Oz. (d) Ship use This one is a bit tougher ... there is a risk/reward ratio here ... the longer you can keep them without loosing them great, but this is a war and ships not used are useless. You have enough combat ships to cause some serious harm used properly and combined with the Brits from Singapore, it is a strong fleet that can stand up to anything other then KB. By keeping this threat in the SRA, you are pretty much FORCING KB to come to you, controlling Japan's actions. As I have learned and am quite happy about, land based air power is far more threatening to CV's then in UV. You can take on CV's with those poor dutch air units. You have a fair number of torpedo bombers there that can take *any* ship and send it to the bottom. As you are holding out, you are also denying fuel stockpiles and using the fuel yourself. If you manage to tag KB and send it running, you now have a powerful surface fleet in the area that can not be threatened.
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