plloyd -> RE: Your thoughs behind artillery response times (8/9/2004 9:07:59 PM)
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A few minutes in the game is 1 or 2 turns. That would suggest a longer response time, according to your experience note. Anyway, I don't normally use artillery against AFVs. It just too hard to hit a moving point target. If there were more advanced munitions available, I might change my mind. Mostly defensive off-board artillery requires a bit of planning. Ususally I choose where I think the enemy will be, then shift the FFE hex until the delay is 1.0 or 1.1. Next turn, assuming he went in the direction I thought he would, I can zero in and hit him next turn. It is all planning and coordination.
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